Marianne's Apothecary
9 year old Human construction, small sized
Location: Ryworth
Owned by: Marianne Gregory
A small brick walled house, just finished. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Alberta Garner | 4 | Female | Human | She is a human child with grey eyes, red hair in braids, and light pink skin. | |
| Elenor Garner | 7 | Female | Human | She is a human child with grey eyes, shoulder-length red hair, and light pink skin. | |
| Hardinodme Gregory | Housekeeper | 38 | Male | Human | He is an adult human with brown eyes, black hair worn in a rounded bowl cut, a long beard, and medium brown skin. |
| Marianne Gregory | Arch-Druid | 34 | Female | Human | She is an adult human with blue eyes, scruffy blond hair, and light pink skin. |
| Trevor Garner the 2nd | 3 | Male | Human | He is a human child with blue eyes, blond hair worn in a rounded bowl cut, and light pink skin. |
Family Tree
- Marianne Gregory nee Potts (♀/34) + Hardinodme Gregory (♂/38/Marianne's husband)
- Elenor Garner (♀/7/Marianne's daughter)
- Alberta Garner (♀/4/Marianne's daughter)
- Trevor Garner the 2nd (♂/3/Marianne's son)
Items for sale
At this location, items are priced between 110% and 120% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 230 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 180 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 310 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 1 | 59 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |