Saer's Apothecary
159 year old Elf construction, medium sized
Location: Finain
Owned by: Saer the First
The door on this half-timbered cottage has been painted turquoise. Paintings of long-lost relatives hang on the walls, each with a name-plaque. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Elwingen | Arch-Druid's Apprentice | 47 | Female | Elf | She is an adolescent elf with grey eyes, strawberry hair in a bun, and grey skin. |
| Morwein | Housekeeper | 121 | Female | Elf | She is an adult elf with blue eyes, long styled blond hair, and olive skin. |
| Morweri the First | Housekeeper | 295 | Female | Elf | She is an adult elf with blue eyes, long tied back blond hair, and golden skin. |
| Nimlothri | Arch-Druid's Apprentice | 90 | Female | Elf | She is an adolescent elf with brown eyes, short curly black hair, and purple skin. |
| Quennon the Second | Housekeeper | 137 | Male | Elf | He is an adult elf with blue eyes, short light-brown hair in a side parting, stubble, and light brown skin. |
| Saer the First | Arch-Druid | 363 | Male | Elf | He is an adult elf with grey eyes, balding strawberry hair, a clean shaven face, and light pink skin. |
| Tinunde | Arch-Druid's Apprentice | 71 | Female | Elf | She is an adolescent elf with blue eyes, long styled dyed strawberry hair, and grey skin. |
Family Tree
- Saer the First (♂/363) + Morweri the First (♀/295/Saer's wife)
- Morwein (♀/121/Saer's daughter) + Quennon the Second (♂/137/Saer's son in-law)
Items for sale
At this location, items are priced between 81% and 88% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 2 | 420 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
| 1 | 77 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
| 2 | 150 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 1 | 220 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
| 2 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 6 | 43 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |