Leo's Magical Apothecary

277 year old Human construction, small sized

Location: Harfield

Owned by: Leo House

The wooden beams on this 6th Century home are painted white. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Enid House Druid 22 Female Human She is an adult human with amber eyes, long black hair tied back in a knot, and medium brown skin.
Hephzibah House Housekeeper 31 Female Human She is an adult human with amber eyes, very short strawberry hair, and light pink skin.
Herman Tavrurt Arch-Druid's Apprentice 12 Male Human He is an adolescent human with blue eyes, a light-brown quiff, and olive skin.
Jacob House 10 Male Human He is a human child with amber eyes, scruffy black hair, and medium brown skin.
Leo House Arch-Druid 34 Male Human He is an adult human with amber eyes, scruffy black hair, a horseshoe moustache, and medium brown skin.
Lester House Druid 55 Male Human He is an elderly human with brown eyes, short black and grey streaked hair, a clean shaven face, and medium brown skin.
Lester House the 2nd 0 Male Human He is an infant human with amber eyes, wisps of strawberry hair, and light pink skin.
Lola House 53 Female Human She is an elderly human with amber eyes, white hair in a ponytail, and light pink skin.
Ronilda Shirley Arch-Druid's Apprentice 14 Female Human She is an adolescent human with hazel eyes, long tied back dark-brown hair, and medium brown skin.
Seerit House Housekeeper 32 Male Otterfolk He is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet.
Susanna Grubbheaver Arch-Druid's Apprentice 18 Female Human She is an adolescent human with blue eyes, blond hair in a plait, and light pink skin.
Warren House Housekeeper 20 Male Human He is an adult human with grey eyes, short strawberry hair in a side parting, a petite handlebar moustache, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 93% of their base value.

Available Price Value Item Rarity Description
1 450 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 45 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 90 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 270 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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