Leo's Magical Apothecary
277 year old Human construction, small sized
Location: Harfield
Owned by: Leo House
The wooden beams on this 6th Century home are painted white. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Enid House | Druid | 22 | Female | Human | She is an adult human with amber eyes, long black hair tied back in a knot, and medium brown skin. |
Hephzibah House | Housekeeper | 31 | Female | Human | She is an adult human with amber eyes, very short strawberry hair, and light pink skin. |
Herman Tavrurt | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with blue eyes, a light-brown quiff, and olive skin. |
Jacob House | 10 | Male | Human | He is a human child with amber eyes, scruffy black hair, and medium brown skin. | |
Leo House | Arch-Druid | 34 | Male | Human | He is an adult human with amber eyes, scruffy black hair, a horseshoe moustache, and medium brown skin. |
Lester House | Druid | 55 | Male | Human | He is an elderly human with brown eyes, short black and grey streaked hair, a clean shaven face, and medium brown skin. |
Lester House the 2nd | 0 | Male | Human | He is an infant human with amber eyes, wisps of strawberry hair, and light pink skin. | |
Lola House | 53 | Female | Human | She is an elderly human with amber eyes, white hair in a ponytail, and light pink skin. | |
Ronilda Shirley | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with hazel eyes, long tied back dark-brown hair, and medium brown skin. |
Seerit House | Housekeeper | 32 | Male | Otterfolk | He is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet. |
Susanna Grubbheaver | Arch-Druid's Apprentice | 18 | Female | Human | She is an adolescent human with blue eyes, blond hair in a plait, and light pink skin. |
Warren House | Housekeeper | 20 | Male | Human | He is an adult human with grey eyes, short strawberry hair in a side parting, a petite handlebar moustache, and light pink skin. |
Family Tree
- Lester House (♂/55/Leo's father) + Lola House nee Herrick (♀/53/Leo's mother)
- Leo House (♂/34) + Seerit House (♂/32/Leo's husband)
- Hephzibah House (♀/31/Leo's sister)
- Warren House (♂/20/Leo's brother) + Enid House nee Shirley (♀/22/Leo's sister in-law)
- Lester House the 2nd (♂/0/Leo's nephew)
- Jacob House (♂/10/Leo's brother)
Items for sale
At this location, items are priced between 89% and 93% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
3 | 250 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 89 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |