Fingeth's Magic Trinkets Emporium

798 year old Elf construction, medium sized

Location: Eldal Tortel

Owned by: Fingeth Amrophleg Mistrivvitan

Built into a living tree, this tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Anduor Omber Housekeeper 165 Male Elf He is an adult elf with grey eyes, long flowing auburn hair, a clean shaven face, and olive skin.
Angreg Finarfinnor Torngan Shopkeep's Assistant 287 Male Elf He is an adult elf with one hazel eye (his left is covered by an eye-patch), long flowing dyed red hair, a clean shaven face, and black skin.
Celebrinth Dahas Housekeeper 544 Female Elf She is an adult elf with grey eyes, long styled strawberry hair, and grey skin.
Constable Elebrindahel Hatch Watchwoman 149 Female Elf She is an adult elf with silver eyes (behind a pair of spectacles), strawberry hair in a ponytail, and light pink skin.
Elberde Rwennel Dahas Housekeeper 239 Female Elf She is an adult elf with brown eyes, long flowing black hair, and dark brown skin.
Eldinde Kathleen Housekeeper 547 Female Elf She is an adult elf with brown eyes, black hair in a ponytail, and black skin.
Elebrindiel Oumryaan Shopkeep's Assistant 353 Female Elf She is an adult elf with grey eyes, dyed strawberry hair in a plait, and golden skin.
Elronir Raedreeth Shopkeep's Apprentice 32 Male Elf He is an adolescent elf with grey eyes, scruffy strawberry hair, and olive skin.
Elwial Nimrodil Tortrde Shopkeep's Assistant 230 Female Elf She is an adult elf with grey eyes, long auburn hair with a fringe cut, and golden skin.
Fingeth Amrophleg Mistrivvitan Shopkeep 230 Male Elf He is an adult elf with brown eyes (behind a pair of spectacles), scruffy black hair, a clean shaven face, and medium brown skin.
Idrilinnde Evaudang 6 Female Elf She is an elf child with grey eyes, shoulder-length strawberry hair, and olive skin.
Indisis Vannaas Dahas Housekeeper 381 Female Elf She is an adult elf with grey eyes, strawberry and grey streaked hair in a pigtails, and grey skin.
Nerdanir Eiliri Evaudang Shopkeep's Assistant 190 Female Elf She is an adult elf with hazel eyes, brown hair in braids, and medium brown skin.
Nimlothnna Llhath Shopkeep's Apprentice 19 Female Elf She is an adolescent elf with brown eyes, black hair in a ponytail, and dark brown skin.
Penlodlas Inglor Torngan 566 Male Elf He is an elderly elf with brown eyes, long curly black and grey streaked hair, stubble, and dark brown skin.
Threrm Celebdor Autumrynuth Housekeeper 468 Male Elf He is an adult elf with blue eyes, light-brown hair worn in a rounded bowl cut, a clean shaven face, and light brown skin.
Tinuvoth Eilinedal Tortrde Housekeeper 105 Female Elf She is an adult elf with grey eyes, light-brown hair in a plait, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 108% and 115% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying cup of calming uncommon This simple wooden cup appears completely unremarkable. When drunk from, you feel at peace. This property cannot be used again until after a long rest. The cup loudly shouts "The secret is teacher!" when you use it's property.
1 Negotiable Candle of warm mana uncommon This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The candle is warm to the touch.
1 Negotiable Cold common tongue lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you can speak and understand common for the next day. This property cannot be used again until after a long rest. The lute is cold to the touch. 2 lbs.
1 Negotiable Concealable crown of the instant party king uncommon A smooth silver band, when placed upon the head a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. When the crown is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Heavy belt of reminiscing uncommon This leather belt is embossed with runes. When removed you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The belt feels unusually heavy, four times the weight of an average belt.
1 Negotiable Kalis's disappearing symbol of fortune uncommon A holy symbol of Kalis. In order to use the symbol, you must be a follower of Kalis and have visited a shrine or temple to Kalis in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Kalis smiles upon you. Then the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the symbol goes missing the next time it is stowed away.
1 Negotiable Light pebble of life saving uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The pebble feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky wand of Rust Monster disguise uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Needy amber critters fish uncommon A small fish carved of amber. A command word "method" is scratched on the design. If you speak the word, up to a dozen nearby small woodland creatures are attracted to the fish. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Over-sized fireworks of knock uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The firework is twice as large as an average firework.
1 270 gp 250 gp Scroll of Mirror Image uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Unreliable wrist bands of awareness uncommon This magical bracer is embossed with the command word, "activity". When spoken by the wearer, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. When the bracer's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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