Semeek's Occult Apothecary
212 year old Otterfolk construction, small sized
Location: Heden
Owned by: Semeek Moorepup
The door on this half-timbered cottage has been painted blue. A painting of a ship hangs on the wall. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Drelo | Housekeeper | 13 | Male | Otterfolk | He is an adult otterfolk with one grey eye (his right is covered by an eye-patch) and grey fur with light brown fur on their face and chest. |
Fleali Rhooypup | Arch-Druid's Apprentice | 11 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and medium brown fur with light brown stripes. |
Fleela | Housekeeper | 9 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest. |
Freeli | 2 | Female | Otterfolk | She is an otterfolk child with grey eyes and grey fur with brown stripes. | |
Hootee | Druid | 17 | Female | Otterfolk | She is an adult otterfolk with one grey eye (her left is closed and scarred) and grey fur with brown fur on their face and chest. |
Kheyerit | 6 | Male | Otterfolk | He is an otterfolk child with grey eyes and grey fur with light brown fur on their face and chest. | |
Kiela | 6 | Female | Otterfolk | She is an otterfolk child with grey eyes and grey fur with brown fur on their face and chest. | |
Kulumeek Whoolapup | Housekeeper | 26 | Male | Otterfolk | He is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest. |
Llear | Housekeeper | 11 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest. |
Muluma Proonapup | Druid | 48 | Female | Otterfolk | She is an elderly otterfolk with grey eyes and grey fur with light brown fur on their face and chest. |
Noona Moorepup | Druid | 31 | Female | Otterfolk | She is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with brown fur on their face and chest. |
Peekin | Housekeeper | 9 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest. |
Pleakol | Housekeeper | 23 | Male | Otterfolk | He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face and chest. |
Pleyere Proonapup | Arch-Druid's Apprentice | 7 | Female | Otterfolk | She is an adolescent otterfolk with black eyes and grey fur with brown streaks. |
Rhoola | Druid | 23 | Female | Otterfolk | She is an adult otterfolk with grey eyes and grey fur with brown stripes. |
Semeek Moorepup | Arch-Druid | 39 | Male | Otterfolk | He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face and chest. |
Thrielo | 0 | Male | Otterfolk | He is an infant otterfolk with grey eyes and medium brown fur with light brown stripes. | |
Zuluru | Arch-Druid's Apprentice | 11 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and grey fur with light brown fur on their face. |
Zulutu | Druid | 42 | Female | Otterfolk | She is an adult otterfolk with grey eyes and medium brown fur with dark brown stripes. |
Family Tree
- Semeek Moorepup (♂/39) + Zulutu (♀/42/Semeek's wife)
- Rhoola (♀/23/Semeek's daughter) + Kulumeek Whoolapup (♂/26/Semeek's son in-law)
- Fleela (♀/9/Semeek's granddaughter)
- Peekin (♂/9/Semeek's grandson)
- Kheyerit (♂/6/Semeek's grandson)
- Kiela (♀/6/Semeek's granddaughter)
- Freeli (♀/2/Semeek's granddaughter)
- Thrielo (♂/0/Semeek's grandson)
- Pleakol (♂/23/Semeek's son)
- Hootee (♀/17/Semeek's daughter)
- Drelo (♂/13/Semeek's son)
- Llear (♂/11/Semeek's son)
- Muluma Proonapup (♀/48/Semeek's aunt)
- Noona Moorepup (♀/31/Semeek's sister)
Items for sale
At this location, items are priced between 100% and 112% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 480 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 270 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |