Turbert's Blacksmiths

14 year old Human construction, large sized

Location: Stafing

Owned by: Turbert Custurer

A large brick walled house, just finished. The dwelling also serves as a Blacksmiths.

Occupants

Name Role Age Gender Race Description
Turbert Custurer Master Smith 34 Male Human He is an adult human with grey eyes, very short auburn hair, a big bushy beard, and olive skin.

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 101% of their base value.

Available Price Value Item Description Weight
1 51 gp 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 24 gp 25 gp Anvil 100 lbs.
1 2 gp 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
2 1 gp 9 sp 2 gp Grappling hook 4 lbs.
20 2 cp 2 cp Horse Shoes Protect your horse from hoove damage caused by stones and rocks. 2 lbs.
4 sp 9 cp 5 sp Horseshoeing Service A full fitting while you wait, includes 4 new shoes for a happy horse. See Horse Shoes for current stock levels.
1 9 gp 6 sp 10 gp Lance A Martial Melee weapon. 1d12 piercing damage. Range: 5. Properties: Reach, Special
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
6 lbs.
1 51 gp 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 15 gp 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
2 1 gp 9 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 240 gp 250 gp Musket A Firearm weapon. 1d12 piercing damage. Range: 40/120. Properties: Ammunition, Loading, Two-handed, Unreliable 3 lbs.
4 2 gp 2 gp Pick, miner's 10 lbs.
1 1 sp 9 cp 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
4 1 gp 9 sp 2 gp Shovel 5 lbs.

Note

  • Blacksmiths can hired to repair and craft weapons, armor and tools. Crafting an item takes one day per 5gp of the item cost.
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