Pholovean's Mystical Magic Trinkets Emporium

129 year old Human construction, medium sized

Location: Stafing

Owned by: Cecelia Pholovean

A historic 7th Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Cecelia Pholovean Shopkeep 41 Female Human She is an adult human with amber eyes, long flowing dark-brown hair, and dark brown skin.
Della Lawrence Housekeeper 19 Female Human She is an adult human with one blue eye (her right is closed and scarred), long curly blond hair, and light pink skin.
Duililin Pholovean the 2nd 3 Male Human He is a human child with amber eyes, scruffy light-brown hair, and light pink skin.
Elinor Veningdoedu Shopkeep's Apprentice 26 Female Elf She is an adolescent elf with copper eyes, short black hair in a side parting, and black skin.
Gillebertus Pope Shopkeep's Apprentice 15 Male Human He is an adolescent human with blue eyes, scruffy light-brown hair, and light brown skin.
Herbertus Pholovean Housekeeper 34 Male Human He is an adult human with brown eyes, black hair in a ponytail, a clean shaven face, and black skin.
Rosie Pholovean 1 Female Human She is an infant human with grey eyes, wisps of light-brown hair, and light pink skin.
Ruth Barr Shopkeep's Apprentice 15 Female Human She is an adolescent human with amber eyes, long flowing dark-brown hair, and medium brown skin.
Wydo Lawrence Housekeeper 18 Male Human He is an adolescent human with grey eyes, strawberry hair in braids, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 119% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Concealable truesight chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "income". The stick is long enough to write "income" 4 times. When you use the stick to write the command word, you gain truesight for 1 minute. This property cannot be used again until after a long rest. When the chalk is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Cursed Merrow disguise lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Merrow for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. 2 lbs.
1 Negotiable Giving amber glowing fish uncommon A small fish carved of amber. A command word "variety" is scratched on the design. If you speak the word, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After 100 days, the fish's property stops working. If the fish finds a new owner that has not owned it before, the property will work again.
1 Negotiable Heavy medal of soothing uncommon This medal was awarded for bravery defending None. When polished, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The medal feels unusually heavy, four times the weight of an average medal.
1 Negotiable Humming pebble of haste uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The pebble makes a very slight humming sound at all times.
1 12 gp 12 gp Pike +1 uncommon A Martial Melee weapon. 1d10 + 1 piercing damage. Range: 5. Properties: Heavy, Reach, Two-Handed, Magic

You have a +1 bonus to your attack and damage when wielding this Pike.
The craftmanship of this weapon identifies it as a masterwork.
18 lbs.
1 Negotiable Rust Monster figurehead of warm mana uncommon A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The figurehead is warm to the touch.
1 Negotiable Sands of robust orcish tongue uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you can speak and understand orcish for the next day. This property cannot be used again until after a long rest. The timer cannot be destroyed by non-magical means.
1 Negotiable The pristine wizard's hat of critters uncommon This wizard's hat has it's command word "safety" stitched on a label on the inside. When worn by a wizard, if you speak the command word, up to a dozen nearby small woodland creatures are attracted to the hat. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The hat is in pristine condition.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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