Cleavemine's Apothecary
416 year old Dwarf construction, small sized
Location: Rhyolitedeep
Owned by: Náórói Cleavemine
These natural caverns and tunnels serve as a small family home. A map of Rhyolitedeep is framed on one wall. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dwaliini Rinehart | Arch-Druid's Apprentice | 32 | Male | Half-Dwarf | He is an adolescent half-dwarf with hazel eyes, brown hair in braids, and dark brown skin. |
| Freróin daughter of Frerhal | Arch-Druid's Apprentice | 26 | Female | Dwarf | She is an adolescent dwarf with grey eyes, long tied back red hair, a big bushy beard, and light pink skin. |
| Náórói Cleavemine | Arch-Druid | 233 | Male | Dwarf | He is an elderly dwarf with brown eyes, balding dark-brown hair, a long beard, and medium brown skin. |
| Óini daughter of Flórói | 205 | Female | Dwarf | She is an elderly dwarf with grey eyes, long tied back strawberry hair, a big bushy beard, and olive skin. |
Family Tree
- Náórói Cleavemine (♂/233)
- Óini daughter of Flórói (♀/205/Náórói's cousin)
Items for sale
At this location, items are priced between 90% and 107% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 93 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
| 4 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |