Penlorfil's Magic Trinkets Emporium
381 year old Elf construction, small sized
Location: Bel-Ardair
Owned by: Penlorfil the Second
A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Caranir | Shopkeep's Apprentice | 27 | Male | Elf | He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin. |
| Inelel the First | Housekeeper | 464 | Female | Elf | She is an adult elf with grey eyes, short curly strawberry hair, and pale white skin. |
| Maedon the Second | Housekeeper | 299 | Male | Elf | He is an adult elf with amber eyes, scruffy brown hair, a clean shaven face, and medium brown skin. |
| Magltan | Housekeeper | 324 | Male | Elf | He is an adult elf with amber eyes, a shaved head, a clean shaven face, and silvery skin. |
| Nimrodellas the Third | Shopkeep's Apprentice | 88 | Female | Elf | She is an adolescent elf with amber eyes, dark-brown hair in a bun, and medium brown skin. |
| Penlorfil the Second | Shopkeep | 528 | Male | Elf | He is an adult elf with amber eyes, red hair in a ponytail, a clean shaven face, and silvery skin. |
| Threlher | Shopkeep's Apprentice | 58 | Male | Elf | He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin. |
Family Tree
- Penlorfil the Second (♂/528) + Inelel the First (♀/464/Penlorfil's wife)
- Magltan (♂/324/Penlorfil's son) + Maedon the Second (♂/299/Penlorfil's son in-law)
Items for sale
At this location, items are priced between 88% and 100% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Cold wand of darkness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The wand is cold to the touch. | ||
| 1 | Negotiable | Concealable fireworks of fortune | uncommon | A bundle of 3 fireworks. When a firework is lit and allowed to explode, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the firework is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | Negotiable | Cursed blink lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | 2 lbs. | |
| 1 | Negotiable | Dull silver awareness penny | uncommon | This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This coin seems boring somehow. | ||
| 1 | Negotiable | Lavish cup of Darkmantle disguise | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
| 1 | 220 gp | 250 gp | Scroll of Blur | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. | |
| 1 | Negotiable | Unreliable belt of instant party | uncommon | This leather belt is embossed with runes. When removed a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. When the belt's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.