Penlorfil's Magic Trinkets Emporium

381 year old Elf construction, small sized

Location: Bel-Ardair

Owned by: Penlorfil the Second

A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Caranir Shopkeep's Apprentice 27 Male Elf He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin.
Inelel the First Housekeeper 464 Female Elf She is an adult elf with grey eyes, short curly strawberry hair, and pale white skin.
Maedon the Second Housekeeper 299 Male Elf He is an adult elf with amber eyes, scruffy brown hair, a clean shaven face, and medium brown skin.
Magltan Housekeeper 324 Male Elf He is an adult elf with amber eyes, a shaved head, a clean shaven face, and silvery skin.
Nimrodellas the Third Shopkeep's Apprentice 88 Female Elf She is an adolescent elf with amber eyes, dark-brown hair in a bun, and medium brown skin.
Penlorfil the Second Shopkeep 528 Male Elf He is an adult elf with amber eyes, red hair in a ponytail, a clean shaven face, and silvery skin.
Threlher Shopkeep's Apprentice 58 Male Elf He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 100% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Candle of heavy quiet uncommon This magical candle can be lit for a total of 10 minutes before it burns down. When lit and left burning for at least 1 minute, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The candle feels unusually heavy, four times the weight of an average candle.
1 Negotiable Disappearing purse of navigation uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the pouch goes missing the next time it is stowed away.
1 Negotiable Light glove of awareness uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The glove feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Lucky critters chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "investment". The stick is long enough to write "investment" 5 times. When you use the stick to write the command word, up to a dozen nearby small woodland creatures are attracted to the chalk. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 24 gp 25 gp Scroll of Identify common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Truthful belt of calming uncommon This leather belt is embossed with runes. When removed you feel at peace. This property cannot be used again until after a long rest. After using the belt's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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