Penlorfil's Magic Trinkets Emporium

381 year old Elf construction, small sized

Location: Bel-Ardair

Owned by: Penlorfil the Second

A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Caranir Shopkeep's Apprentice 27 Male Elf He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin.
Inelel the First Housekeeper 464 Female Elf She is an adult elf with grey eyes, short curly strawberry hair, and pale white skin.
Maedon the Second Housekeeper 299 Male Elf He is an adult elf with amber eyes, scruffy brown hair, a clean shaven face, and medium brown skin.
Magltan Housekeeper 324 Male Elf He is an adult elf with amber eyes, a shaved head, a clean shaven face, and silvery skin.
Nimrodellas the Third Shopkeep's Apprentice 88 Female Elf She is an adolescent elf with amber eyes, dark-brown hair in a bun, and medium brown skin.
Penlorfil the Second Shopkeep 528 Male Elf He is an adult elf with amber eyes, red hair in a ponytail, a clean shaven face, and silvery skin.
Threlher Shopkeep's Apprentice 58 Male Elf He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 100% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying Darkmantle disguise lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The lute loudly shouts "The secret is definition!" when you use it's property. 2 lbs.
1 Negotiable Candle of concealable haste uncommon This magical candle can be lit for a total of 15 minutes before it burns down. When lit and left burning for at least 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. When the candle is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 150 gp 152 gp Crossbow, hand +1 uncommon A Martial Ranged weapon. 1d6 + 1 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading, Magic

You have a +1 bonus to your attack and damage when wielding this Crossbow, hand.
The craftmanship of this weapon identifies it as a masterwork.
3 lbs.
1 Negotiable Disappearing wrist bands of critters uncommon This magical bracer is embossed with the command word, "knowledge". When spoken by the wearer, up to a dozen nearby small woodland creatures are attracted to the bracer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the bracer goes missing the next time it is stowed away.
1 Negotiable Fleek's lucky book of draconic tongue tickets uncommon A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you can speak and understand draconic for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Heavy silver truesight penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The coin feels unusually heavy, four times the weight of an average coin.
1 Negotiable Over-sized pebble of fortune uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The pebble is twice as large as an average pebble.
1 Negotiable Truthful crown of the life saving king uncommon A smooth silver band, when placed upon the head the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the crown's property you cannot tell a deliberate lie for 1 hour.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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