Penlorfil's Magic Trinkets Emporium
381 year old Elf construction, small sized
Location: Bel-Ardair
Owned by: Penlorfil the Second
A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Caranir | Shopkeep's Apprentice | 27 | Male | Elf | He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin. |
Inelel the First | Housekeeper | 464 | Female | Elf | She is an adult elf with grey eyes, short curly strawberry hair, and pale white skin. |
Maedon the Second | Housekeeper | 299 | Male | Elf | He is an adult elf with amber eyes, scruffy brown hair, a clean shaven face, and medium brown skin. |
Magltan | Housekeeper | 324 | Male | Elf | He is an adult elf with amber eyes, a shaved head, a clean shaven face, and silvery skin. |
Nimrodellas the Third | Shopkeep's Apprentice | 88 | Female | Elf | She is an adolescent elf with amber eyes, dark-brown hair in a bun, and medium brown skin. |
Penlorfil the Second | Shopkeep | 528 | Male | Elf | He is an adult elf with amber eyes, red hair in a ponytail, a clean shaven face, and silvery skin. |
Threlher | Shopkeep's Apprentice | 58 | Male | Elf | He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin. |
Family Tree
- Penlorfil the Second (♂/528) + Inelel the First (♀/464/Penlorfil's wife)
- Magltan (♂/324/Penlorfil's son) + Maedon the Second (♂/299/Penlorfil's son in-law)
Items for sale
At this location, items are priced between 88% and 100% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Annoying Darkmantle disguise lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The lute loudly shouts "The secret is definition!" when you use it's property. | 2 lbs. | |
1 | Negotiable | Candle of concealable haste | uncommon | This magical candle can be lit for a total of 15 minutes before it burns down. When lit and left burning for at least 1 minute, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. When the candle is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
1 | 150 gp | 152 gp | Crossbow, hand +1 | uncommon |
A Martial Ranged weapon. 1d6
+ 1 piercing damage.
Range: 30/120.
Properties:
Ammunition, Light, Loading, Magic
You have a +1 bonus to your attack and damage when wielding this Crossbow, hand. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
1 | Negotiable | Disappearing wrist bands of critters | uncommon | This magical bracer is embossed with the command word, "knowledge". When spoken by the wearer, up to a dozen nearby small woodland creatures are attracted to the bracer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the bracer goes missing the next time it is stowed away. | ||
1 | Negotiable | Fleek's lucky book of draconic tongue tickets | uncommon | A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you can speak and understand draconic for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | ||
1 | Negotiable | Heavy silver truesight penny | uncommon | This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The coin feels unusually heavy, four times the weight of an average coin. | ||
1 | Negotiable | Over-sized pebble of fortune | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The pebble is twice as large as an average pebble. | ||
1 | Negotiable | Truthful crown of the life saving king | uncommon | A smooth silver band, when placed upon the head the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the crown's property you cannot tell a deliberate lie for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.