Penlorfil's Magic Trinkets Emporium

381 year old Elf construction, small sized

Location: Bel-Ardair

Owned by: Penlorfil the Second

A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Caranir Shopkeep's Apprentice 27 Male Elf He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin.
Inelel the First Housekeeper 464 Female Elf She is an adult elf with grey eyes, short curly strawberry hair, and pale white skin.
Maedon the Second Housekeeper 299 Male Elf He is an adult elf with amber eyes, scruffy brown hair, a clean shaven face, and medium brown skin.
Magltan Housekeeper 324 Male Elf He is an adult elf with amber eyes, a shaved head, a clean shaven face, and silvery skin.
Nimrodellas the Third Shopkeep's Apprentice 88 Female Elf She is an adolescent elf with amber eyes, dark-brown hair in a bun, and medium brown skin.
Penlorfil the Second Shopkeep 528 Male Elf He is an adult elf with amber eyes, red hair in a ponytail, a clean shaven face, and silvery skin.
Threlher Shopkeep's Apprentice 58 Male Elf He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 100% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Cold wand of darkness uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The wand is cold to the touch.
1 Negotiable Concealable fireworks of fortune uncommon A bundle of 3 fireworks. When a firework is lit and allowed to explode, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the firework is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Cursed blink lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. 2 lbs.
1 Negotiable Dull silver awareness penny uncommon This silver penny has the crest of Geflus on one side, and is blank on the other. When you flip it, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. This coin seems boring somehow.
1 Negotiable Lavish cup of Darkmantle disguise uncommon This simple wooden cup appears completely unremarkable. When drunk from, a magical illusion disguises you as a Darkmantle for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours.
1 220 gp 250 gp Scroll of Blur uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Unreliable belt of instant party uncommon This leather belt is embossed with runes. When removed a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. When the belt's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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