Indaloth's Emporium
794 year old Elf construction, medium sized
Location: Bel-Ardair
Owned by: Indaloth the First
The door on this half-timbered cottage has been painted black. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amarwen the Second | Shopkeep's Apprentice | 102 | Female | Elf | She is an adolescent elf with brown eyes, dark-brown hair in a ponytail, and medium brown skin. |
Amrahiler | 10 | Male | Elf | He is an elf child with blue eyes, scruffy brown hair, and light brown skin. | |
Aredhwenel Burrowgins | Housekeeper | 284 | Female | Elf | She is an adult elf with hazel eyes, long tied back light-brown hair, and medium brown skin. |
Celebny the Second | Housekeeper | 277 | Male | Elf | He is an adult elf with blue eyes, a horseshoe of blond hair, and pale white skin. |
Eldias Burrowgins the First | Housekeeper | 543 | Female | Elf | She is an adult elf with hazel eyes, long styled brown hair, and dark brown skin. |
Enetis the Second | Shopkeep's Assistant | 452 | Male | Elf | He is an adult elf with brown eyes, short curly dyed black hair, a clean shaven face, and medium brown skin. |
Haldgon | Shopkeep's Assistant | 429 | Male | Elf | He is an adult elf with amber eyes, a bald head, a clean shaven face, and medium brown skin. |
Indaloth the First | Shopkeep | 477 | Female | Elf | She is an adult elf with brown eyes, long black and grey streaked hair with a fringe cut, and medium brown skin. |
Indaloth the Second | 2 | Female | Elf | She is an infant elf with blue eyes, scruffy blond hair, and pale white skin. | |
Mablil | Shopkeep's Apprentice | 24 | Male | Elf | He is an adolescent elf with brown eyes, long curly brown hair, and medium brown skin. |
Nellti the First | 558 | Male | Elf | He is an elderly elf with grey eyes, a bald head, a clean shaven face, and olive skin. | |
Nimrooth | Shopkeep's Assistant | 449 | Female | Elf | She is an adult elf with hazel eyes, long tied back brown hair, and medium brown skin. |
Rindeen Burrowgins the Second | Housekeeper | 402 | Female | Elf | She is an adult elf with hazel eyes, brown hair in a plait, and dark brown skin. |
Yavanien the Second | Shopkeep's Assistant | 298 | Female | Elf | She is an adult elf with amber eyes, long tied back black and grey streaked hair, and dark brown skin. |
Family Tree
- Indaloth the First (♀/477) + Enetis the Second (♂/452/Indaloth's husband)
- Yavanien the Second (♀/298/Indaloth's daughter) + Celebny the Second (♂/277/Indaloth's son in-law)
- Amrahiler (♂/10/Indaloth's grandson)
- Indaloth the Second (♀/2/Indaloth's granddaughter)
- Nellti the First (♂/558/Indaloth's cousin 1x removed's husband) + Eldias Burrowgins the First (♀/543/Indaloth's cousin 1x removed)
- Rindeen Burrowgins the Second (♀/402/Indaloth's 2nd cousin)
- Aredhwenel Burrowgins (♀/284/Indaloth's 2nd cousin)
- Nimrooth (♀/449/Indaloth's sister) + Haldgon (♂/429/Indaloth's brother in-law)
Items for sale
At this location, items are priced between 114% and 120% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 6 gp | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
4 | 1 gp 2 sp | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
4 | 5 gp 9 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
2 | 5 gp 8 sp | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
4 | 5 gp 9 sp | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
3 | 2 sp 4 cp | 2 sp | Waterskin | 5 lbs. |