Carada's Apothecary

799 year old Halfling construction, small sized

Location: Eglaworth

Owned by: Carada Proudhouse-Iltujur

A small Cob-walled home with round windows. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Carada Proudhouse-Iltujur Arch-Druid 41 Female Longfoot She is an adult longfoot with one amber eye (her left is covered by an eye-patch), dark-brown hair in a ponytail, and medium brown skin.
Prisia Morgan-Joiner Arch-Druid's Apprentice 20 Female Halfling She is an adolescent halfling with blue eyes, light-brown hair in braids, and olive skin.
Ravobrnax Proudhouse-Iltujur Housekeeper 39 Male Dragonborn He is an adult dragonborn with amber eyes and red scales.
Tolmaed Carver Arch-Druid's Apprentice 17 Male Human He is an adolescent human with amber eyes, short strawberry hair in a side parting, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 112% of their base value.

Available Price Value Item Rarity Description
2 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 47 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 94 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 190 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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