Morris' Apothecary
343 year old Human construction, small sized
Location: Ipsend
Owned by: Aubrey Morris
The door on this half-timbered cottage has been painted turquoise. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Agnes Morris | Housekeeper | 49 | Female | Human | She is an adult human with grey eyes, long tied back red hair, and light pink skin. |
Aubrey Morris | Arch-Druid | 51 | Male | Human | He is an elderly human with hazel eyes, a bald head, bushy sideburns, and medium brown skin. |
Aubrey Morris the 2nd | 5 | Male | Human | He is a human child with grey eyes, short light-brown hair, and olive skin. | |
Caleb Morris | Housekeeper | 23 | Male | Human | He is an adult human with brown eyes, long black hair with a fringe cut, a clean shaven face, and dark brown skin. |
Genevieve Morris | Druid | 23 | Female | Human | She is an adult human with grey eyes, long light-brown and grey streaked hair tied back in a knot, and olive skin. |
Isaac Morris | 7 | Male | Human | He is a human child with brown eyes, dark-brown hair in braids, and medium brown skin. | |
Lionel Morris | 2 | Male | Human | He is an infant human with grey eyes, wisps of strawberry hair, and olive skin. | |
Wilson Morris the 2nd | Housekeeper | 24 | Male | Human | He is an adult human with hazel eyes (behind a pair of spectacles), balding dyed brown hair, a clean shaven face, and medium brown skin. |
Family Tree
- Aubrey Morris (♂/51) + Agnes Morris nee Angell-Meeker (♀/49/Aubrey's wife)
- Wilson Morris the 2nd (♂/24/Aubrey's son) + Genevieve Morris (♀/23/Aubrey's daughter in-law)
- Aubrey Morris the 2nd (♂/5/Aubrey's grandson)
- Lionel Morris (♂/2/Aubrey's grandson)
- Caleb Morris (♂/23/Aubrey's son)
- Isaac Morris (♂/7/Aubrey's son)
Items for sale
At this location, items are priced between 88% and 120% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 110 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 530 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 170 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 320 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 120 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |