Bofluin's Quality Magic Forge
798 year old Dwarf construction, small sized
Location: Limestonepass
Owned by: Bofluin Forgepick
These natural caverns and tunnels serve as a small family home. The dwelling also serves as a Magic Forge.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bofluin Forgepick | Master Magesmith | 219 | Male | Dwarf | He is an elderly dwarf with amber eyes, a bald head, a big bushy beard, and olive skin. |
| Frerbun Forgepick | Magesmith | 79 | Female | Dwarf | She is an adult dwarf with green eyes, dyed green hair in a plait, a full beard tied in two braids, and pale white skin. |
| Glóóni Forgepick | Housekeeper | 183 | Female | Dwarf | She is an adult dwarf with brown eyes, long brown and grey streaked hair with a fringe cut, a big bushy beard, and medium brown skin. |
| Óihal Forgepick | Housekeeper | 107 | Male | Dwarf | He is an adult dwarf with brown eyes, balding dyed black hair, a big bushy beard, and black skin. |
| Thoralin Forgepick | Housekeeper | 100 | Male | Dwarf | He is an adult dwarf with brown eyes, a bald head, a big bushy beard, and black skin. |
Family Tree
- Bofluin Forgepick (♂/219) + Glóóni Forgepick nee Songforger (♀/183/Bofluin's wife)
- Óihal Forgepick (♂/107/Bofluin's son) + Frerbun Forgepick nee Rockshoulder (♀/79/Bofluin's daughter in-law)
- Thoralin Forgepick (♂/100/Bofluin's son)
Items for sale
At this location, items are priced between 83% and 109% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 230 gp | 245 gp | Battleaxe of Speed | very rare |
Requires attunement. A Martial Melee weapon. 1d8 + 2 slashing damage. (Two-handed: 1d10 + 1 Slashing damage.) Range: 5. Properties: Versatile, Magic You have a +2 bonus to your attack and damage when wielding this Battleaxe. You can make one attack with this weapon as a bonus action on each of your turns. |
4 lbs. |
| 1 | 47 gp | 43 gp | Glamoured Leather | rare |
Light armour. Base AC: 11 + Dex modifier.
While wearing this armor, you can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. |
10 lbs. |
| 1 | 67 gp | 63 gp | Halberd +2 | rare |
A Martial Melee weapon. 1d10
+ 2 slashing damage.
Range: 5.
Properties:
Heavy, Reach, Two-Handed, Magic
You have a +2 bonus to your attack and damage when wielding this Halberd. The craftmanship of this weapon identifies it as a masterwork. |
6 lbs. |
| 1 | 27 gp | 25 gp | Sickle of Terror | rare |
Requires attunement. A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk, Magic This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The Sickle regains 1d3 expended charges daily at dawn. |
2 lbs. |