Bofluin's Quality Magic Forge
798 year old Dwarf construction, small sized
Location: Limestonepass
Owned by: Bofluin Forgepick
These natural caverns and tunnels serve as a small family home. The dwelling also serves as a Magic Forge.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bofluin Forgepick | Master Magesmith | 219 | Male | Dwarf | He is an elderly dwarf with amber eyes, a bald head, a big bushy beard, and olive skin. |
Frerbun Forgepick | Magesmith | 79 | Female | Dwarf | She is an adult dwarf with green eyes, dyed green hair in a plait, a full beard tied in two braids, and pale white skin. |
Glóóni Forgepick | Housekeeper | 183 | Female | Dwarf | She is an adult dwarf with brown eyes, long brown and grey streaked hair with a fringe cut, a big bushy beard, and medium brown skin. |
Óihal Forgepick | Housekeeper | 107 | Male | Dwarf | He is an adult dwarf with brown eyes, balding dyed black hair, a big bushy beard, and black skin. |
Thoralin Forgepick | Housekeeper | 100 | Male | Dwarf | He is an adult dwarf with brown eyes, a bald head, a big bushy beard, and black skin. |
Family Tree
- Bofluin Forgepick (♂/219) + Glóóni Forgepick nee Songforger (♀/183/Bofluin's wife)
- Óihal Forgepick (♂/107/Bofluin's son) + Frerbun Forgepick nee Rockshoulder (♀/79/Bofluin's daughter in-law)
- Thoralin Forgepick (♂/100/Bofluin's son)
Items for sale
At this location, items are priced between 83% and 109% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | 27 gp | 33 gp | Padded +1 | rare |
Light armour. Base AC: 11 + Dex modifier.
Gives disadvantage to stealth checks.
You have a bonus to +1 AC while wearing this armor. |
8 lbs. |
1 | 220 gp | 235 gp | Padded +2 | very rare |
Light armour. Base AC: 11 + Dex modifier.
Gives disadvantage to stealth checks.
You have a bonus to +2 AC while wearing this armor. |
8 lbs. |
1 | Negotiable | The robust dice of reminiscing | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The dice cannot be destroyed by non-magical means. |