Coalcleave's Apothecary

307 year old Dwarf construction, small sized

Location: Greenstoneridge

Owned by: Nauar Coalcleave

A small stone walled house with a slate roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Dáini daughter of Kilóin Arch-Druid's Apprentice 43 Female Dwarf She is an adolescent dwarf with amber eyes, long styled auburn hair, a full beard, and medium brown skin.
Dáinurin Coalcleave Housekeeper 130 Female Dwarf She is an adult dwarf with amber eyes, short dark-brown hair in a side parting, a full beard tied in a plat, and medium brown skin.
Faadur Oresmelter Housekeeper 26 Male Dwarf He is an adolescent dwarf with amber eyes, dark-brown hair in braids, a full beard tied in two braids, and medium brown skin.
Grorin Oresmelter Housekeeper 148 Female Dwarf She is an adult dwarf with hazel eyes, brown hair in a ponytail, a long beard, and medium brown skin.
Ibliar Eagertunnel Arch-Druid's Apprentice 16 Male Dwarf He is an adolescent dwarf with brown eyes, dark-brown hair in braids, a long beard, and medium brown skin.
Kilóin Coalcleave Housekeeper 50 Female Dwarf She is an adult dwarf with amber eyes, long flowing dyed brown hair, a full beard tied in two braids, and light pink skin.
Nauar Coalcleave Arch-Druid 185 Male Dwarf He is an adult dwarf with amber eyes, auburn hair in a bun, a moustache, and light pink skin.
Tharili son of Kilalin Arch-Druid's Apprentice 36 Male Dwarf He is an adolescent dwarf with brown eyes, scruffy dyed black hair, a full beard tied in two braids, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 106% of their base value.

Available Price Value Item Rarity Description
1 450 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 520 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 280 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 51 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 98 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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