Latebrow's Magical Magic Trinkets Emporium

15 year old Human construction, medium sized

Location: Olcoton

Owned by: Solomon Latebrow

A newly built half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Ada Latebrow Medic 34 Male Human He is an adult human with amber eyes, short blond hair in a side parting, bushy sideburns, and pale white skin.
Fargmorg Latebrow-Whitnose 8 Female Human She is a human child with grey eyes, strawberry hair in a bun, and olive skin.
Fizzglerm Latebrow 4 Male Human He is a human child with grey eyes, scruffy brown hair, and light brown skin.
Katharine Latebrow-Whitnose Housekeeper 40 Female Human She is an adult human with hazel eyes, scruffy light-brown hair, and medium brown skin.
Noel Pipeward Shopkeep's Apprentice 15 Male Human He is an adolescent human with amber eyes, short dyed black hair, and medium brown skin.
Odovacarogo Latebrow Shopkeep's Apprentice 13 Male Human He is an adolescent human with green eyes, short light-brown hair, and olive skin.
Óini Latebrow-Whitnose 7 Female Human She is a human child with grey eyes, long brown hair tied back in a knot, and light brown skin.
Olivia Whitnose Shopkeep's Apprentice 12 Female Human She is an adolescent human with amber eyes, long tied back strawberry hair, and light pink skin.
Solomon Latebrow Shopkeep 51 Male Human He is an elderly human with grey eyes, silver hair in braids, bushy sideburns, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 117% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying crown of the blink king uncommon A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The crown loudly shouts "The secret is language!" when you use it's property.
1 Negotiable Candle of warming uncommon This magical candle can be lit for a total of 11 minutes before it burns down. When lit and left burning for at least 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest.
1 Negotiable Cold shoe of calming uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you feel at peace. This property cannot be used again until after a long rest. The shoe is cold to the touch.
1 Negotiable Dull fortune chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "audience". The stick is long enough to write "audience" 10 times. When you use the stick to write the command word, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. This chalk seems boring somehow.
1 Negotiable Heavy glove of gender uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The glove feels unusually heavy, four times the weight of an average glove.
1 Negotiable Lucky belt of quiet uncommon This leather belt is embossed with runes. When removed it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 73 gp 62 gp Mithral Ring Mail uncommon Heavy armour. Base AC: 14. Gives disadvantage to stealth checks.

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
40 lbs.
1 Negotiable Needy cup of truesight uncommon This simple wooden cup appears completely unremarkable. When drunk from, you gain truesight for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Small reminiscing lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The lute is half the size of a typical lute. 2 lbs.
1 Negotiable The robust duck of mana uncommon A duck made of cloth and leather. When squeezed, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The duck cannot be destroyed by non-magical means.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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