Stone's Apothecary

799 year old Human construction, small sized

Location: Earleshead

Owned by: Morglurg Stone

The window frames on this half-timbered cottage has been painted turquoise. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Joan Stone 50 Female Human She is an elderly human with grey eyes, white hair in a plait, and olive skin.
Laurence Kelly the 2nd Arch-Druid's Apprentice 15 Male Human He is an adolescent human with amber eyes, short auburn hair in a side parting, and light pink skin.
Morglurg Stone Arch-Druid 49 Male Human He is an adult human with amber eyes, short dark-brown hair in a side parting, a clean shaven face, and light brown skin.
Sibyl Stone 10 Female Human She is a human child with amber eyes, shoulder-length dark-brown hair, and light brown skin.
Vivian Stone Housekeeper 39 Male Human He is an adult human with amber eyes, dark-brown hair in a plait, a clean shaven face, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 91% and 98% of their base value.

Available Price Value Item Rarity Description
1 200 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
5 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 96 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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