Vincent's Enchanted Magic Trinkets Emporium

14 year old Halfling construction, small sized

Location: Valdshire

Owned by: Jemimsa Vincent

A newly built cob-walled house. A fat tortoiseshell moggy lies lazily near the entrance. It's nametag says "Tantara." The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Jemimsa Vincent Shopkeep 45 Female Halfling She is an adult halfling with hazel eyes, dark-brown and grey streaked hair in a bun, and dark brown skin.
Ortioc Vincent Housekeeper 57 Male Elf He is an adolescent elf with brown eyes, short dark-brown hair, and medium brown skin.
Rorimdin Gaukhill-Hobbs Shopkeep's Apprentice 19 Male Halfling He is an adolescent halfling with brown eyes, short dark-brown hair in a side parting, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 110% of their base value.

Available Price Value Item Rarity Description Weight
1 22 gp 22 gp Battleaxe +1 uncommon A Martial Melee weapon. 1d8 + 1 slashing damage. (Two-handed: 1d10 + 1 Slashing damage.) Range: 5. Properties: Versatile, Magic

You have a +1 bonus to your attack and damage when wielding this Battleaxe.
The craftmanship of this weapon identifies it as a masterwork.
4 lbs.
1 Negotiable Caspio's light symbol of draconic tongue uncommon A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then you can speak and understand draconic for the next day. This property cannot be used again until after a long rest. The symbol feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Cold quill of darkvision uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The feather is cold to the touch.
1 Negotiable Ettercap figurehead of concealable calming uncommon A ship's figurehead in the shape of a Ettercap. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Ettercap figurehead attached, if you concentrate your mind, you feel at peace. This property cannot be used again until after a long rest. When the figurehead is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Fleek's humming book of instant party tickets uncommon A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The tickets makes a very slight humming sound at all times.
1 Negotiable Poisonous pebble of navigation uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After using the pebble's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Small fireworks of warming uncommon A bundle of 5 fireworks. When a firework is lit and allowed to explode, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The firework is half the size of a typical firework.
1 Negotiable The disappearing duck of melody uncommon A duck made of cloth and leather. When squeezed, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the duck. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the duck goes missing the next time it is stowed away.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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