Hayes' Bazaar Emporium
386 year old Human construction, small sized
Location: Amerby
Owned by: Gertrude Hayes
The wooden beams on this 5th Century home are painted grey. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Ella Hayes | 6 | Female | Human | She is a human child with brown eyes, black hair in a bun, and black skin. | |
Gertrude Hayes | Shopkeep | 36 | Female | Human | She is an adult human with brown eyes, long styled brown hair, and medium brown skin. |
Jenny Hayes | 5 | Female | Human | She is a human child with brown eyes, shoulder-length dark-brown hair, and dark brown skin. | |
Pauline Hayes | 1 | Female | Human | She is an infant human with brown eyes, wisps of black hair, and dark brown skin. | |
Perry Hayes the 2nd | 8 | Male | Human | He is a human child with grey eyes, a light-brown quiff, and olive skin. | |
Thomas Hayes | Housekeeper | 33 | Male | Human | He is an adult human with hazel eyes, very short black hair, a clean shaven face, and black skin. |
Family Tree
- Gertrude Hayes nee Owens (♀/36) + Thomas Hayes (♂/33/Gertrude's husband)
- Perry Hayes the 2nd (♂/8/Gertrude's son)
- Ella Hayes (♀/6/Gertrude's daughter)
- Jenny Hayes (♀/5/Gertrude's daughter)
- Pauline Hayes (♀/1/Gertrude's daughter)
Items for sale
At this location, items are priced between 92% and 96% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 3 sp 8 cp | 4 sp | Basket | 2 lbs. | |
3 | 23 gp | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
1 | 14 gp | 15 gp | Clothes, fine | 6 lbs. | |
3 | 1 gp 9 sp | 2 gp | Clothes, traveler's | 4 lbs. | |
2 | 2 cp | 2 cp | Flask or tankard | 1 lb. | |
2 | 4 gp 7 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
2 | 3 gp 8 sp | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
3 | 2 cp | 2 cp | Soap | ||
3 | 9 gp 6 sp | 10 gp | Wand | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |