Arri's Apothecary
800 year old Elf construction, medium sized
Location: Elronin
Owned by: Amaredde Rianda Arri
The window frames on this half-timbered cottage has been painted yellow. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amaredde Rianda Arri | Arch-Druid | 494 | Female | Elf | She is an adult elf with brown eyes, short curly dark-brown hair, and medium brown skin. |
Curuor Aloevis | Housekeeper | 248 | Male | Elf | He is an adult elf with brown eyes, dyed dark-brown hair worn in a rounded bowl cut, tidy sideburns, and medium brown skin. |
Eilinel Shadowow | Arch-Druid's Apprentice | 75 | Female | Elf | She is an adolescent elf with grey eyes, long tied back auburn hair, and light brown skin. |
Eledan Sidiltyr | Arch-Druid's Apprentice | 67 | Female | Elf | She is an adolescent elf with grey eyes, long flowing dark-brown hair, and light brown skin. |
Halddir Suldha | Arch-Druid's Apprentice | 22 | Male | Elf | He is an adolescent elf with silver eyes, short strawberry hair, and light brown skin. |
Nerdais Nimrodiel Oadulphyil | Housekeeper | 521 | Female | Elf | She is an adult elf with brown eyes, dark-brown hair in a bun, and medium brown skin. |
Varddis Elbein Lightsh | Housekeeper | 213 | Female | Elf | She is an adult elf with silver eyes, light-brown and grey streaked hair in a bun, and olive skin. |
Family Tree
- Amaredde Rianda Arri (♀/494) + Nerdais Nimrodiel Oadulphyil (♀/521/Amaredde's wife)
- Varddis Elbein Lightsh (♀/213/Amaredde's sister in-law) + Curuor Aloevis (♂/248/Amaredde's brother)
Items for sale
At this location, items are priced between 94% and 99% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 910 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
2 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 480 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 48 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 430 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
2 | 99 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |