Saerolin's Magic Trinkets Emporium

796 year old Elf construction, small sized

Location: Indoil

Owned by: Saerolin the Second

A historic 1st Century tree house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Celebriiel the Second Housekeeper 242 Female Elf She is an adult elf with brown eyes, long styled black hair, and black skin.
Curufinon Shopkeep's Assistant 338 Male Elf He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin.
Edainril the First Shopkeep's Assistant 407 Female Elf She is an adult elf with brown eyes, short curly black hair, and dark brown skin.
Elebnel the Second Housekeeper 280 Female Elf She is an adult elf with brown eyes, long curly dark-brown hair, and medium brown skin.
Elrondor Housekeeper 175 Male Elf He is an adult elf with grey eyes, a shaved head, a clean shaven face, and light pink skin.
Galadhnor the First Housekeeper 185 Male Elf He is an adult elf with brown eyes, a bald head, and medium brown skin.
Iminon Shopkeep's Apprentice 67 Male Elf He is an adolescent elf with blue eyes, light-brown hair in a ponytail, and olive skin.
Oronwin the Second Housekeeper 508 Male Elf He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin.
Saerolin the Second Shopkeep 375 Male Elf He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin.
Thienda the Second Shopkeep's Assistant 201 Female Elf She is an adult elf with grey eyes, dyed strawberry hair in a pigtails, and grey skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 99% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Disappearing wand of melody uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the wand. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the wand goes missing the next time it is stowed away.
1 Negotiable Sands of subtle glowing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The timer is hidden from detect magic.
1 23 gp 25 gp Scroll of Hunter's Mark common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Worg figurehead of needy critters uncommon A ship's figurehead in the shape of a Worg. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Worg figurehead attached, if you concentrate your mind, up to a dozen nearby small woodland creatures are attracted to the figurehead. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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