Saerolin's Magic Trinkets Emporium

796 year old Elf construction, small sized

Location: Indoil

Owned by: Saerolin the Second

A historic 1st Century tree house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Celebriiel the Second Housekeeper 242 Female Elf She is an adult elf with brown eyes, long styled black hair, and black skin.
Curufinon Shopkeep's Assistant 338 Male Elf He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin.
Edainril the First Shopkeep's Assistant 407 Female Elf She is an adult elf with brown eyes, short curly black hair, and dark brown skin.
Elebnel the Second Housekeeper 280 Female Elf She is an adult elf with brown eyes, long curly dark-brown hair, and medium brown skin.
Elrondor Housekeeper 175 Male Elf He is an adult elf with grey eyes, a shaved head, a clean shaven face, and light pink skin.
Galadhnor the First Housekeeper 185 Male Elf He is an adult elf with brown eyes, a bald head, and medium brown skin.
Iminon Shopkeep's Apprentice 67 Male Elf He is an adolescent elf with blue eyes, light-brown hair in a ponytail, and olive skin.
Oronwin the Second Housekeeper 508 Male Elf He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin.
Saerolin the Second Shopkeep 375 Male Elf He is an adult elf with grey eyes, short curly strawberry and grey streaked hair, a clean shaven face, and light pink skin.
Thienda the Second Shopkeep's Assistant 201 Female Elf She is an adult elf with grey eyes, dyed strawberry hair in a pigtails, and grey skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 99% of their base value.

Available Price Item Rarity Description Weight
1 101 - 500 gp Cloak of the manta ray uncommon While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
1 Negotiable Cursed quill of fortune uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Lavish truesight lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. 2 lbs.
1 Negotiable Light amber warming fish uncommon A small fish carved of amber. A command word "map" is scratched on the design. If you speak the word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The fish feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Rust Monster figurehead of humming melody uncommon A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the figurehead. This property cannot be used again until after a long rest. The figurehead makes a very slight humming sound at all times.
1 Negotiable The small dice of instant party uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The dice is half the size of a typical dice.
1 Negotiable Warm pebble of Cockatrice disguise uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The pebble is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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