Piper's Emporium
247 year old Human construction, small sized
Location: Worsbourne
Owned by: Jean Piper
A small brick house, painted indigo. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bernard Piper | 11 | Male | Human | He is a human child with brown eyes, short black hair in a side parting, and medium brown skin. | |
| Geoffrey Piper | 9 | Male | Human | He is a human child with grey eyes, short strawberry hair, and light pink skin. | |
| Helyas Piper | 6 | Male | Human | He is a human child with grey eyes, short strawberry hair in a side parting, and pale white skin. | |
| Jean Piper | Shopkeep | 42 | Female | Human | She is an adult human with grey eyes, long styled strawberry hair, and pale white skin. |
| Lester Piper | Housekeeper | 22 | Male | Human | He is an adult human with grey eyes, a bald head, a full beard, and light pink skin. |
| Mable Piper | Shopkeep's Assistant | 22 | Female | Human | She is an adult human with brown eyes, scruffy black hair, and dark brown skin. |
| Theobald Piper | Housekeeper | 42 | Male | Human | He is an adult human with brown eyes, short black hair in a side parting, a long beard, and medium brown skin. |
Family Tree
- Jean Piper nee Hardy (♀/42) + Theobald Piper (♂/42/Jean's husband)
- Lester Piper (♂/22/Jean's son) + Mable Piper nee Johnson (♀/22/Jean's daughter in-law)
- Bernard Piper (♂/11/Jean's son)
- Geoffrey Piper (♂/9/Jean's son)
- Helyas Piper (♂/6/Jean's son)
Items for sale
At this location, items are priced between 90% and 108% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 25 gp | 25 gp | Book | A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). | 5 lbs. |
| 3 | 1 gp | 1 gp | Case, map or scroll | This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. | 1 lb. |
| 1 | 4 gp 9 sp | 5 gp | Chest | 25 lbs. | |
| 2 | 5 gp | 5 gp | Clothes, costume | 4 lbs. | |
| 3 | 2 gp | 2 gp | Hammer, sledge | 10 lbs. | |
| 3 | 5 gp 4 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 2 | 9 gp 3 sp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 2 | 1 gp 8 sp | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 1 sp | 1 sp | Spike, iron | 5 lbs. |