Hardy's Apothecary
19 year old Human construction, medium sized
Location: Worsbourne
Owned by: Nellie Hardy
A recently constructed half-timbered house. A map of Astrus is framed on one wall. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Adelaide Vincent | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, long styled brown hair, and medium brown skin. |
| Alwinus Hardy | Housekeeper | 43 | Male | Human | He is an adult human with brown eyes, dyed black hair in a plait, a clean shaven face, and dark brown skin. |
| Bessie Hardy | 10 | Female | Human | She is a human child with hazel eyes, shoulder-length brown hair, and dark brown skin. | |
| Diana Hardy | 11 | Female | Human | She is a human child with blue eyes, short blond hair in a side parting, and olive skin. | |
| Emma Hardy | 6 | Female | Human | She is a human child with amber eyes, strawberry hair in a pigtails, and olive skin. | |
| Katerina Hardy | 9 | Female | Human | She is a human child with hazel eyes, short brown hair, and dark brown skin. | |
| Marshall Hopkins | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with amber eyes, scruffy black hair, and medium brown skin. |
| Nellie Hardy | Arch-Druid | 39 | Female | Human | She is an adult human with amber eyes, strawberry hair in a bun, and olive skin. |
| Walker Hopkins the 2nd | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with brown eyes, dark-brown hair in braids, and dark brown skin. |
Family Tree
- Nellie Hardy nee Sanderson (♀/39) + Alwinus Hardy (♂/43/Nellie's husband)
- Diana Hardy (♀/11/Nellie's daughter)
- Bessie Hardy (♀/10/Nellie's daughter)
- Katerina Hardy (♀/9/Nellie's daughter)
- Emma Hardy (♀/6/Nellie's daughter)
Items for sale
At this location, items are priced between 98% and 106% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 2 | 310 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 1 | 510 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 4 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 460 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
| 1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 310 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
| 1 | 180 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |