Griffcca's Apothecary

164 year old Human construction, medium sized

Location: Tilhaven

Owned by: Griffcca Martin-Grant

A brick house with a slate tile roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Beryl Haynes Arch-Druid's Apprentice 18 Female Human She is an adolescent human with amber eyes, long strawberry hair with a fringe cut, and olive skin.
Enoch Lamb Arch-Druid's Apprentice 18 Male Human He is an adolescent human with hazel eyes, a brown quiff, and medium brown skin.
Griffcca Martin-Grant Arch-Druid 42 Male Human He is an adult human with hazel eyes (behind a pair of spectacles), dyed red hair worn in a rounded bowl cut, a long beard, and dark brown skin.
Leyekin Martin-Grant 45 Male Otterfolk He is an elderly otterfolk with grey eyes and medium brown fur with light brown stripes.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 112% of their base value.

Available Price Value Item Rarity Description
1 1,000 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
4 560 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 220 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 50 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 250 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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