Vardanelari's Magic Trinkets Emporium

794 year old Elf construction, small sized

Location: Iminyhil

Owned by: Vardanelari Vardari Nidanoak

A historic 1st Century half-timbered house. A painting of Elves hang on the wall. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Elebir Moonsheelk Shopkeep's Assistant 190 Female Elf She is an adult elf with amber eyes, strawberry hair in a bun, and pale white skin.
Felanar Argoim Ageth Shopkeep's Assistant 318 Male Elf He is an adult elf with hazel eyes, very short dyed brown hair, and medium brown skin.
Findeneteth Yundrenil Housekeeper 284 Male Elf He is an adult elf with hazel eyes, short light-brown hair, a clean shaven face, and medium brown skin.
Ganttor Yundrenil 5 Male Elf He is an elf child with hazel eyes, scruffy light-brown hair, and medium brown skin.
Mithrdal Belegion Yundrenil Housekeeper 217 Male Elf He is an adult elf with blue eyes (behind a pair of spectacles), short light-brown hair, a clean shaven face, and grey skin.
Mithrorn Yundrenil 12 Male Elf He is an elf child with grey eyes, strawberry hair in braids, and pale white skin.
Morweil Emelil Nidanoak Housekeeper 458 Female Elf She is an adult elf with grey eyes, long flowing red hair, and pale white skin.
Nimloari Maerdel Shopkeep's Apprentice 29 Female Elf She is an adolescent elf with grey eyes, short curly strawberry hair, and grey skin.
Olfiil Seloshryn Shopkeep's Assistant 458 Male Elf He is an adult elf with blue eyes, short light-brown and grey streaked hair, a clean shaven face, and olive skin.
Vardanelari Vardari Nidanoak Shopkeep 320 Female Elf She is an adult elf with amber eyes, dyed brown hair in a mohawk, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 97% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Caspio's subtle symbol of navigation uncommon A holy symbol of Caspio. In order to use the symbol, you must be a follower of Caspio and have visited a shrine or temple to Caspio in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Caspio smiles upon you. Then the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The symbol is hidden from detect magic.
1 Negotiable Cursed belt of giant tongue uncommon This leather belt is embossed with runes. When removed you can speak and understand giant for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Giving amber calming fish uncommon A small fish carved of amber. A command word "development" is scratched on the design. If you speak the word, you feel at peace. This property cannot be used again until after a long rest. After 100 days, the fish's property stops working. If the fish finds a new owner that has not owned it before, the property will work again.
1 Negotiable Lucky darkvision chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "road". The stick is long enough to write "road" 8 times. When you use the stick to write the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 24 gp 25 gp Scroll of Expeditious Retreat common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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