Vardanelari's Magic Trinkets Emporium
794 year old Elf construction, small sized
Location: Iminyhil
Owned by: Vardanelari Vardari Nidanoak
A historic 1st Century half-timbered house. A painting of Elves hang on the wall. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Elebir Moonsheelk | Shopkeep's Assistant | 190 | Female | Elf | She is an adult elf with amber eyes, strawberry hair in a bun, and pale white skin. |
| Felanar Argoim Ageth | Shopkeep's Assistant | 318 | Male | Elf | He is an adult elf with hazel eyes, very short dyed brown hair, and medium brown skin. |
| Findeneteth Yundrenil | Housekeeper | 284 | Male | Elf | He is an adult elf with hazel eyes, short light-brown hair, a clean shaven face, and medium brown skin. |
| Ganttor Yundrenil | 5 | Male | Elf | He is an elf child with hazel eyes, scruffy light-brown hair, and medium brown skin. | |
| Mithrdal Belegion Yundrenil | Housekeeper | 217 | Male | Elf | He is an adult elf with blue eyes (behind a pair of spectacles), short light-brown hair, a clean shaven face, and grey skin. |
| Mithrorn Yundrenil | 12 | Male | Elf | He is an elf child with grey eyes, strawberry hair in braids, and pale white skin. | |
| Morweil Emelil Nidanoak | Housekeeper | 458 | Female | Elf | She is an adult elf with grey eyes, long flowing red hair, and pale white skin. |
| Nimloari Maerdel | Shopkeep's Apprentice | 29 | Female | Elf | She is an adolescent elf with grey eyes, short curly strawberry hair, and grey skin. |
| Olfiil Seloshryn | Shopkeep's Assistant | 458 | Male | Elf | He is an adult elf with blue eyes, short light-brown and grey streaked hair, a clean shaven face, and olive skin. |
| Vardanelari Vardari Nidanoak | Shopkeep | 320 | Female | Elf | She is an adult elf with amber eyes, dyed brown hair in a mohawk, and pale white skin. |
Family Tree
- Morweil Emelil Nidanoak (♀/458/Vardanelari's mother) + Olfiil Seloshryn (♂/458/Vardanelari's father)
- Vardanelari Vardari Nidanoak (♀/320) + Findeneteth Yundrenil (♂/284/Vardanelari's husband)
- Mithrdal Belegion Yundrenil (♂/217/Vardanelari's son) + Elebir Moonsheelk (♀/190/Vardanelari's daughter in-law)
- Mithrorn Yundrenil (♂/12/Vardanelari's grandson)
- Ganttor Yundrenil (♂/5/Vardanelari's son)
- Felanar Argoim Ageth (♂/318/Vardanelari's uncle)
Items for sale
At this location, items are priced between 80% and 97% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Annoying blink lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The lute loudly shouts "The secret is growth!" when you use it's property. | 2 lbs. | |
| 1 | Negotiable | Disappearing amber gender fish | uncommon | A small fish carved of amber. A command word "temperature" is scratched on the design. If you speak the word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the fish goes missing the next time it is stowed away. | ||
| 1 | Negotiable | Giving cup of haste | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After 100 days, the cup's property stops working. If the cup finds a new owner that has not owned it before, the property will work again. | ||
| 1 | Negotiable | Hippogriff figurehead of concealable fortune | uncommon | A ship's figurehead in the shape of a Hippogriff. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Hippogriff figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. When the figurehead is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
| 1 | 22 gp | 25 gp | Scroll of Detect Magic | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. | |
| 1 | Negotiable | The small duck of glowing | uncommon | A duck made of cloth and leather. When squeezed, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The duck is half the size of a typical duck. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.