Fletcher-Hite's Mysterious Apothecary
800 year old Human construction, small sized
Location: Fairham
Owned by: Amos Fletcher-Hite
The wooden beams on this 1st Century home are painted green. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amos Fletcher-Hite | Arch-Druid | 56 | Male | Human | He is an elderly human with hazel eyes, balding silver hair, bushy sideburns, and medium brown skin. |
Laurence Rumman the 2nd | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with amber eyes, scruffy dark-brown hair, and medium brown skin. |
Lester Cramer | Housekeeper | 17 | Male | Human | He is an adolescent human with amber eyes, long flowing brown hair, and medium brown skin. |
Phebe Cramer | Housekeeper | 18 | Female | Human | She is an adolescent human with hazel eyes, brown hair in a ponytail, and dark brown skin. |
Phillis Rumman | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with green eyes, long flowing light-brown hair, and olive skin. |
Family Tree
- Amos Fletcher-Hite (♂/56)
- Phebe Cramer nee Fletcher-Hite (♀/18/Amos' daughter) + Lester Cramer (♂/17/Amos' son in-law)
Items for sale
At this location, items are priced between 104% and 115% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 55 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 200 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |