Burrowchild's Mysterious Apothecary
91 year old Longfoot construction, large sized
Location: Olphby
Owned by: Matilima Burrowchild
A newly built half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amandappy Gothant | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with green eyes, scruffy light-brown hair, and light pink skin. |
| Hildael Frearepup | 71 | Female | Longfoot | She is an elderly longfoot with grey eyes, long styled strawberry and grey streaked hair, and light pink skin. | |
| Holman Gothant-Bulgelock | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with amber eyes, short auburn hair, and medium brown skin. |
| Matilima Burrowchild | Arch-Druid | 78 | Female | Longfoot | She is an elderly longfoot with grey eyes (behind a pair of spectacles), dyed strawberry hair in braids, and light pink skin. |
| Mirabellda Brandyrogers | Arch-Druid's Apprentice | 18 | Female | Human | She is an adolescent human with amber eyes, long dark-brown hair tied back in a knot, and light brown skin. |
| Pervnia Gothant-Russell | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with amber eyes, long flowing blond hair, and pale white skin. |
| Theool Headgardner-Burrowchild | 106 | Male | Halfling | He is an elderly halfling with brown eyes, dark-brown hair in a plait, a clean shaven face, and medium brown skin. |
Family Tree
- Theool Headgardner-Burrowchild nee Burrowchild (♂/106/Matilima's father)
- Matilima Burrowchild nee Headgardner-Burrowchild (♀/78)
- Hildael Frearepup nee Headgardner-Burrowchild (♀/71/Matilima's sister)
Items for sale
At this location, items are priced between 96% and 97% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 290 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 2 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 3 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 170 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 1 | 97 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |