Eilindisis' Apothecary
782 year old Elf construction, medium sized
Location: Tanis Stars
Owned by: Eilindisis the First
Built into a living tree, this tree house is accessed by a rope ladder. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Denetrm | Arch-Druid's Apprentice | 40 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in braids, and olive skin. |
Eilindisis the First | Arch-Druid | 446 | Female | Elf | She is an adult elf with brown eyes, long styled dark-brown hair, and medium brown skin. |
Eilindisis the Second | 16 | Female | Elf | She is an elf child with blue eyes, long curly light-brown hair, and golden skin. | |
Eilinduas the Second | Arch-Druid's Apprentice | 100 | Female | Elf | She is an adolescent elf with blue eyes, long blond hair with a fringe cut, and light pink skin. |
Elberal the Second | Housekeeper | 139 | Female | Elf | She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin. |
Elebris | Arch-Druid's Apprentice | 24 | Female | Elf | She is an adolescent elf with silver eyes, light-brown hair in a bun, and light brown skin. |
Lindior the First | Housekeeper | 153 | Male | Elf | He is an adult elf with brilliant blue eyes, very short blond hair, a clean shaven face, and pale white skin. |
Mablulmo | 8 | Male | Elf | He is an elf child with blue eyes, a light-brown quiff, and golden skin. | |
Penlon | Arch-Druid's Apprentice | 27 | Male | Elf | He is an adolescent elf with silver eyes, a strawberry quiff, and olive skin. |
Family Tree
- Eilindisis the First (♀/446)
- Elberal the Second (♀/139/Eilindisis' daughter) + Lindior the First (♂/153/Eilindisis' son in-law)
- Eilindisis the Second (♀/16/Eilindisis' granddaughter)
- Mablulmo (♂/8/Eilindisis' grandson)
Items for sale
At this location, items are priced between 95% and 112% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
3 | 510 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
4 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 52 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |