Eilindisis' Apothecary
782 year old Elf construction, medium sized
Location: Tanis Stars
Owned by: Eilindisis the First
Built into a living tree, this tree house is accessed by a rope ladder. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Denetrm | Arch-Druid's Apprentice | 40 | Male | Elf | He is an adolescent elf with blue eyes, light-brown hair in braids, and olive skin. |
Eilindisis the First | Arch-Druid | 446 | Female | Elf | She is an adult elf with brown eyes, long styled dark-brown hair, and medium brown skin. |
Eilindisis the Second | 16 | Female | Elf | She is an elf child with blue eyes, long curly light-brown hair, and golden skin. | |
Eilinduas the Second | Arch-Druid's Apprentice | 100 | Female | Elf | She is an adolescent elf with blue eyes, long blond hair with a fringe cut, and light pink skin. |
Elberal the Second | Housekeeper | 139 | Female | Elf | She is an adult elf with grey eyes, long tied back auburn hair, and light brown skin. |
Elebris | Arch-Druid's Apprentice | 24 | Female | Elf | She is an adolescent elf with silver eyes, light-brown hair in a bun, and light brown skin. |
Lindior the First | Housekeeper | 153 | Male | Elf | He is an adult elf with brilliant blue eyes, very short blond hair, a clean shaven face, and pale white skin. |
Mablulmo | 8 | Male | Elf | He is an elf child with blue eyes, a light-brown quiff, and golden skin. | |
Penlon | Arch-Druid's Apprentice | 27 | Male | Elf | He is an adolescent elf with silver eyes, a strawberry quiff, and olive skin. |
Family Tree
- Eilindisis the First (♀/446)
- Elberal the Second (♀/139/Eilindisis' daughter) + Lindior the First (♂/153/Eilindisis' son in-law)
- Eilindisis the Second (♀/16/Eilindisis' granddaughter)
- Mablulmo (♂/8/Eilindisis' grandson)
Items for sale
At this location, items are priced between 95% and 112% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 1,000 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 200 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 260 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 160 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 55 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |