Coalcarter's Apothecary
798 year old Dwarf construction, small sized
Location: Diatomitepass
Owned by: Gimdin Coalcarter
These excavated caverns serve as a small family home. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Freróni son of Grbur | Arch-Druid's Apprentice | 17 | Male | Dwarf | He is an adolescent dwarf with grey eyes, scruffy auburn hair, a big bushy beard, and light brown skin. |
Gimdin Coalcarter | Arch-Druid | 254 | Male | Dwarf | He is an elderly dwarf with hazel eyes, short white hair in a side parting, a full beard, and medium brown skin. |
Thrin Steelbrow | Arch-Druid's Apprentice | 17 | Female | Dwarf | She is an adolescent dwarf with amber eyes, long curly auburn hair, a full beard tied in two braids, and light brown skin. |
Items for sale
At this location, items are priced between 108% and 114% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 520 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
2 | 57 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
2 | 200 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |