Gregg-Morgan's Apothecary
622 year old Longfoot construction, medium sized
Location: Port Rollham
Owned by: Ilberho Gregg-Morgan
A half-timbered house with a thatched roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Berylia Joiner | 102 | Female | Halfling | She is an elderly halfling with blue eyes, silver hair in a ponytail, and pale white skin. | |
| Ferugar Flinn | Arch-Druid's Apprentice | 14 | Male | Halfling | He is an adolescent halfling with amber eyes, scruffy dyed red hair, and light pink skin. |
| Gillylot Joiner | Housekeeper | 57 | Female | Halfling | She is an adult halfling with grey eyes, long tied back strawberry hair, and olive skin. |
| Ilberho Gregg-Morgan | Arch-Druid | 88 | Male | Halfling | He is an elderly halfling with amber eyes, a bald head, bushy sideburns, and light pink skin. |
| Mott Joiner | Arch-Druid's Apprentice | 17 | Female | Halfling | She is an adolescent halfling with green eyes, long curly blond hair, and pale white skin. |
| Regildlot Morgan | Arch-Druid's Apprentice | 19 | Female | Halfling | She is an adolescent halfling with grey eyes, red hair in a ponytail, and light pink skin. |
| Rosaima Goldsmith-Joiner | Arch-Druid's Apprentice | 14 | Female | Halfling | She is an adolescent halfling with amber eyes, long auburn hair with a fringe cut, and olive skin. |
Family Tree
- Ilberho Gregg-Morgan nee Gregg (♂/88)
- Berylia Joiner nee Clerk (♀/102/Ilberho's grandfather in-law's daughter)
- Gillylot Joiner (♀/57/Ilberho's grandfather in-law's granddaughter)
Items for sale
At this location, items are priced between 82% and 90% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 3 | 170 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 1 | 270 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 5 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 88 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
| 1 | 400 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |