Rosannah's Magic Trinkets Emporium

221 year old Longfoot construction, medium sized

Location: Aradaton

Owned by: Rosannah Crane

A half-timbered house with a slate tile roof. A friendly black cat greets strangers as they approach. It's nametag says "Rachael." The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Aaron Richard the 2nd Shopkeep's Apprentice 14 Male Human He is an adolescent human with grey eyes, short dark-brown hair, and light brown skin.
Amicia Mott Housekeeper 32 Female Human She is an adult human with amber eyes, long red hair tied back in a knot, and olive skin.
Clyde Hooker the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with hazel eyes, dyed black hair worn in a rounded bowl cut, and medium brown skin.
Constantinus Gentry Shopkeep's Apprentice 13 Male Human He is an adolescent human with grey eyes, auburn hair in braids, and light brown skin.
Franklin Crane Housekeeper 20 Male Human He is an adult human with amber eyes, short red hair in a side parting, a big bushy beard, and olive skin.
Hartley Mott 3 Male Human He is a human child with brown eyes, short black hair, and dark brown skin.
Jonah Mott Housekeeper 37 Male Human He is an adult human with brown eyes, short black hair, a clean shaven face, and dark brown skin.
Joshua Mott the 2nd 5 Male Human He is a human child with amber eyes, brown hair in braids, and dark brown skin.
Lagot Crane Shopkeep's Assistant 52 Male Human He is an elderly human with amber eyes, long flowing silver hair, stubble, and olive skin.
Rosannah Crane Shopkeep 54 Female Human She is an elderly human with brown eyes, long styled silver hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 91% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cursed mana chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "disease". The stick is long enough to write "disease" 6 times. When you use the stick to write the command word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Dull shoe of warming uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This shoe seems boring somehow.
1 Negotiable Lucky amber gender fish uncommon A small fish carved of amber. A command word "bird" is scratched on the design. If you speak the word, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 22 gp 25 gp Scroll of Divine Favor common A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Small belt of darkvision uncommon This leather belt is embossed with runes. When removed you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The belt is half the size of a typical belt.
1 Negotiable Subtle cup of navigation uncommon This simple wooden cup appears completely unremarkable. When drunk from, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The cup is hidden from detect magic.
1 Negotiable Warm medal of soothing uncommon This medal was awarded for bravery defending Coskiura. When polished, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The medal is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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