Rosannah's Magic Trinkets Emporium
221 year old Longfoot construction, medium sized
Location: Aradaton
Owned by: Rosannah Crane
A half-timbered house with a slate tile roof. A friendly black cat greets strangers as they approach. It's nametag says "Rachael." The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Aaron Richard the 2nd | Shopkeep's Apprentice | 14 | Male | Human | He is an adolescent human with grey eyes, short dark-brown hair, and light brown skin. |
Amicia Mott | Housekeeper | 32 | Female | Human | She is an adult human with amber eyes, long red hair tied back in a knot, and olive skin. |
Clyde Hooker the 2nd | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with hazel eyes, dyed black hair worn in a rounded bowl cut, and medium brown skin. |
Constantinus Gentry | Shopkeep's Apprentice | 13 | Male | Human | He is an adolescent human with grey eyes, auburn hair in braids, and light brown skin. |
Franklin Crane | Housekeeper | 20 | Male | Human | He is an adult human with amber eyes, short red hair in a side parting, a big bushy beard, and olive skin. |
Hartley Mott | 3 | Male | Human | He is a human child with brown eyes, short black hair, and dark brown skin. | |
Jonah Mott | Housekeeper | 37 | Male | Human | He is an adult human with brown eyes, short black hair, a clean shaven face, and dark brown skin. |
Joshua Mott the 2nd | 5 | Male | Human | He is a human child with amber eyes, brown hair in braids, and dark brown skin. | |
Lagot Crane | Shopkeep's Assistant | 52 | Male | Human | He is an elderly human with amber eyes, long flowing silver hair, stubble, and olive skin. |
Rosannah Crane | Shopkeep | 54 | Female | Human | She is an elderly human with brown eyes, long styled silver hair, and medium brown skin. |
Family Tree
- Rosannah Crane nee Gentry (♀/54) + Lagot Crane (♂/52/Rosannah's husband)
- Amicia Mott nee Crane (♀/32/Rosannah's daughter) + Jonah Mott (♂/37/Rosannah's son in-law)
- Joshua Mott the 2nd (♂/5/Rosannah's grandson)
- Hartley Mott (♂/3/Rosannah's grandson)
- Franklin Crane (♂/20/Rosannah's son)
Items for sale
At this location, items are priced between 87% and 91% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Annoying belt of darkvision | uncommon | This leather belt is embossed with runes. When removed you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The belt loudly shouts "The secret is soup!" when you use it's property. | ||
1 | Negotiable | Cold wand of reminiscing | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The wand is cold to the touch. | ||
1 | Negotiable | Humming fireworks of darkness | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The firework makes a very slight humming sound at all times. | ||
1 | 370 gp | 402 gp | Pocket Flintlock Pistol +1 | uncommon |
A Firearm weapon. 1d8
+ 1 piercing damage.
Range: 20/60.
Properties:
Ammunition, Loading, Unreliable, Magic
You have a +1 bonus to your attack and damage when wielding this Pocket Flintlock Pistol. The craftmanship of this weapon identifies it as a masterwork. |
2 lbs. |
1 | Negotiable | Robust glowing lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The lute cannot be destroyed by non-magical means. | 2 lbs. | |
1 | Negotiable | Subtle cup of critters | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, up to a dozen nearby small woodland creatures are attracted to the cup. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The cup is hidden from detect magic. | ||
1 | Negotiable | Vastra's cursed symbol of instant party | uncommon | A holy symbol of Vastra. In order to use the symbol, you must be a follower of Vastra and have visited a shrine or temple to Vastra in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Vastra smiles upon you. Then a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.