Eustacius' Magic Trinkets Emporium
77 year old Human construction, small sized
Location: Midwood
Owned by: Eustacius Harry
The window frames on this half-timbered cottage has been painted teal. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Cristina Harry | 53 | Female | Human | She is an elderly human with amber eyes, dark-brown hair in a plait, and dark brown skin. | |
Eustacius Harry | Shopkeep | 51 | Male | Human | He is an elderly human with amber eyes, short white hair, a full beard, and light brown skin. |
Jasper Hart | Housekeeper | 46 | Male | Human | He is an adult human with grey eyes, short blond hair, a clean shaven face, and pale white skin. |
Max Harry the 2nd | 10 | Male | Human | He is a human child with amber eyes, a auburn quiff, and light brown skin. | |
Osanna Pratt | Shopkeep's Apprentice | 17 | Female | Human | She is an adolescent human with brown eyes, long curly black hair, and dark brown skin. |
Family Tree
- Eustacius Harry (♂/51) + Cristina Harry nee Hart (♀/53/Eustacius' wife)
- Max Harry the 2nd (♂/10/Eustacius' son)
- Jasper Hart (♂/46/Eustacius' cousin)
Items for sale
At this location, items are priced between 99% and 113% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Heavy fireworks of darkness | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The firework feels unusually heavy, four times the weight of an average firework. | |
1 | Negotiable | Over-sized cup of knock | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The cup is twice as large as an average cup. | |
1 | 280 gp | 250 gp | Scroll of Darkvision | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | The cursed duck of life saving | uncommon | A duck made of cloth and leather. When squeezed, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM. | |
1 | Negotiable | Vastra's disappearing symbol of melody | uncommon | A holy symbol of Vastra. In order to use the symbol, you must be a follower of Vastra and have visited a shrine or temple to Vastra in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Vastra smiles upon you. Then it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the symbol. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the symbol goes missing the next time it is stowed away. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.