Godyear's Emporium
199 year old Human construction, large sized
Location: Midwood
Owned by: Cleveland Godyear
A rough hewn stone building. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cleveland Godyear | Shopkeep | 44 | Male | Human | He is an adult human with amber eyes, long curly black hair, a full beard tied in two braids, and medium brown skin. |
| Jean Godyear | Housekeeper | 24 | Female | Human | She is an adult human with grey eyes, red hair in a bun, and olive skin. |
| Sheana Godyear | 49 | Female | Otterfolk | She is an elderly otterfolk with grey eyes and dark brown fur with light brown stripes. |
Family Tree
- Cleveland Godyear (♂/44) + Sheana Godyear (♀/49/Cleveland's wife)
- Jean Godyear (♀/24/Cleveland's adopted-sister)
Items for sale
At this location, items are priced between 92% and 107% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 6 | 51 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 2 | 1 gp | 1 gp | Bedroll | 7 lbs. | |
| 6 | 25 gp | 25 gp | Book | A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). | 5 lbs. |
| 3 | 23 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 3 | 5 gp 3 sp | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 6 | 1 gp 1 sp | 1 gp | Rope, hempen (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 10 lbs. |
| 4 | 1 sp | 1 sp | Spike, iron | 5 lbs. |