Godyear's Emporium
199 year old Human construction, large sized
Location: Midwood
Owned by: Cleveland Godyear
A rough hewn stone building. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Cleveland Godyear | Shopkeep | 44 | Male | Human | He is an adult human with amber eyes, long curly black hair, a full beard tied in two braids, and medium brown skin. |
| Jean Godyear | Housekeeper | 24 | Female | Human | She is an adult human with grey eyes, red hair in a bun, and olive skin. |
| Sheana Godyear | 49 | Female | Otterfolk | She is an elderly otterfolk with grey eyes and dark brown fur with light brown stripes. |
Family Tree
- Cleveland Godyear (♂/44) + Sheana Godyear (♀/49/Cleveland's wife)
- Jean Godyear (♀/24/Cleveland's adopted-sister)
Items for sale
At this location, items are priced between 92% and 107% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 4 gp 6 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 3 | 1 gp 9 sp | 2 gp | Hammer, sledge | 10 lbs. | |
| 6 | 4 gp 8 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 3 | 9 gp 6 sp | 10 gp | Ink (1 ounce bottle) | ||
| 2 | 10 gp | 10 gp | Lantern, bullseye | A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 2 lbs. |
| 6 | 9 sp 8 cp | 1 gp | Rope, hempen (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 10 lbs. |
| 3 | 6 cp | 5 cp | Signal whistle |