Gruin's Bazaar Emporium
800 year old Dwarf construction, small sized
Location: Chalkton
Owned by: Gruin Coalforger
These natural caverns and tunnels serve as a small family home. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bifarin Coalforger | 214 | Male | Dwarf | He is an elderly dwarf with brown eyes, a shaved head, a big bushy beard, and dark brown skin. | |
Flórói daughter of Flbur | Housekeeper | 135 | Female | Dwarf | She is an adult dwarf with brown eyes, long flowing black hair, a long beard, and dark brown skin. |
Galfridus Sturdyhammer | Housekeeper | 105 | Male | Half-Dwarf | He is an adult half-dwarf with brown eyes, a shaved head, a clean shaven face, and dark brown skin. |
Gruin Coalforger | Shopkeep | 193 | Male | Dwarf | He is an adult dwarf with brown eyes, scruffy black hair, a long beard, and dark brown skin. |
Náiluin daughter of Frerarkûn | Shopkeep's Assistant | 186 | Female | Dwarf | She is an adult dwarf with hazel eyes, light-brown hair in braids, a big bushy beard, and medium brown skin. |
Family Tree
- Gruin Coalforger (♂/193) + Náiluin daughter of Frerarkûn (♀/186/Gruin's wife)
- Bifarin Coalforger (♂/214/Gruin's brother)
- Flórói daughter of Flbur (♀/135/Gruin's niece) + Galfridus Sturdyhammer (♂/105/Gruin's niece's husband)
Items for sale
At this location, items are priced between 84% and 108% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 5 gp 2 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
2 | 9 gp | 10 gp | Ink (1 ounce bottle) | ||
1 | 9 gp 9 sp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
2 | 5 sp 4 cp | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
3 | 4 gp 5 sp | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
1 | 4 sp 5 cp | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |