Edainiel's Magical Apothecary

796 year old Elf construction, medium sized

Location: Topter

Owned by: Edainiel Suldu

A hardwood cabin. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Aredhari Suldu Druid 524 Female Elf She is an adult elf with black eyes, long flowing black hair, and black skin.
Celenwiel Suldu Druid 195 Female Elf She is an adult elf with brown eyes, long tied back black hair, and dark brown skin.
Curufiron Jergwor 16 Male Elf He is an elf child with grey eyes, long curly dark-brown hair, and light brown skin.
Didrurt Edaina Jergwor Housekeeper 156 Male Elf He is an adult elf with blue eyes, very short dyed light-brown hair, a clean shaven face, and light brown skin.
Ebtun Whitbuck Arch-Druid's Apprentice 22 Male Elf He is an adolescent elf with grey eyes, auburn hair in a bun, and olive skin.
Edainiel Suldu Arch-Druid 379 Female Elf She is an adult elf with brown eyes, black hair in braids, and dark brown skin.
Edrahbor Wintean 18 Male Elf He is an elf child with brown eyes, short dark-brown hair, and medium brown skin.
Eilidir Brighev Arch-Druid's Apprentice 73 Female Elf She is an adolescent elf with grey eyes, long flowing dark-brown hair, and light brown skin.
Fanagrh Wintean Housekeeper 391 Male Elf He is an adult elf with brown eyes, a bald head, a clean shaven face, and medium brown skin.
Orodon Daniels Housekeeper 492 Male Elf He is an adult elf with blue eyes, short light-brown hair in a side parting, a clean shaven face, and golden skin.
Quennarod Jergwor 2 Male Elf He is an infant elf with grey eyes, a bald head, and light brown skin.
Rianir Duncan Arch-Druid's Apprentice 33 Female Elf She is an adolescent elf with blue eyes, brown hair in a plait, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 116% of their base value.

Available Price Value Item Rarity Description
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 3,300 gp 3,000 gp Potion of giant strength (fire giant) rare When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 540 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 52 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 170 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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