Flalin's Specialist Magic Forge
525 year old Dwarf construction, small sized
Location: Graniteridge
Owned by: Flalin Forgecandle
A small stone walled house with a slate roof. The dwelling also serves as a Magic Forge.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Durdin Forgecandle | Housekeeper | 139 | Female | Dwarf | She is an adult dwarf with amber eyes, dyed auburn hair in a plait, a full beard, and medium brown skin. |
| Durori Latetongs | Magesmith | 164 | Male | Dwarf | He is an adult dwarf with amber eyes, short dark-brown hair, a long beard, and medium brown skin. |
| Flalin Forgecandle | Master Magesmith | 215 | Male | Dwarf | He is an elderly dwarf with brown eyes, short dyed dark-brown hair, a full beard, and dark brown skin. |
| Frerbun Latetongs | Housekeeper | 56 | Female | Dwarf | She is an adult dwarf with amber eyes, long flowing auburn hair, a big bushy beard, and olive skin. |
| Kidin Forgecandle | Tutor | 238 | Female | Dwarf | She is an elderly dwarf with hazel eyes, long flowing white hair, a full beard, and medium brown skin. |
| Kinurin Latetongs | Housekeeper | 196 | Female | Dwarf | She is an adult dwarf with green eyes, long flowing blond hair, a big bushy beard, and olive skin. |
Family Tree
- Flalin Forgecandle (♂/215) + Kidin Forgecandle nee Chromefoot (♀/238/Flalin's wife)
- Durori Latetongs nee Forgecandle (♂/164/Flalin's step-son) + Kinurin Latetongs (♀/196/Flalin's step-son's wife)
- Frerbun Latetongs (♀/56/Flalin's step-granddaughter)
- Durdin Forgecandle (♀/139/Flalin's step-daughter)
Items for sale
At this location, items are priced between 95% and 106% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 24 gp | 23 gp | Club of Venom | rare |
A Simple Melee weapon. 1d4
+ 1 bludgeoning damage.
Range: 5.
Properties:
Light, Monk, Magic
You have a +1 bonus to your attack and damage when wielding this Club. You can use an action to cause thick, black poison to coat the Club. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. |
2 lbs. |
| 1 | 240 gp | 235 gp | Frost Trident | very rare |
Requires attunement. A Martial Melee weapon. 1d6 slashing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Magic When you hit with an attack using this magic Trident, the target takes an extra 1d6 cold damage. In addition, while you hold the Trident, you have resistance to fire damage. In freezing temperatures, the Trident sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you wield this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. |
4 lbs. |
| 1 | Negotiable | Truthful darkvision chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "investment". The stick is long enough to write "investment" 5 times. When you use the stick to write the command word, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After using the chalk's property you cannot tell a deliberate lie for 1 hour. |