Flalin's Specialist Magic Forge

525 year old Dwarf construction, small sized

Location: Graniteridge

Owned by: Flalin Forgecandle

A small stone walled house with a slate roof. The dwelling also serves as a Magic Forge.

Occupants

Name Role Age Gender Race Description
Durdin Forgecandle Housekeeper 139 Female Dwarf She is an adult dwarf with amber eyes, dyed auburn hair in a plait, a full beard, and medium brown skin.
Durori Latetongs Magesmith 164 Male Dwarf He is an adult dwarf with amber eyes, short dark-brown hair, a long beard, and medium brown skin.
Flalin Forgecandle Master Magesmith 215 Male Dwarf He is an elderly dwarf with brown eyes, short dyed dark-brown hair, a full beard, and dark brown skin.
Frerbun Latetongs Housekeeper 56 Female Dwarf She is an adult dwarf with amber eyes, long flowing auburn hair, a big bushy beard, and olive skin.
Kidin Forgecandle Tutor 238 Female Dwarf She is an elderly dwarf with hazel eyes, long flowing white hair, a full beard, and medium brown skin.
Kinurin Latetongs Housekeeper 196 Female Dwarf She is an adult dwarf with green eyes, long flowing blond hair, a big bushy beard, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 106% of their base value.

Available Price Value Item Rarity Description Weight
1 72 gp 73 gp Shortbow of Terror rare Requires attunement.

A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed, Magic

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The Shortbow regains 1d3 expended charges daily at dawn.
2 lbs.
1 660 gp 625 gp Splint +2 very rare Heavy armour. Base AC: 17. Requires Str 15 to wear. Gives disadvantage to stealth checks.

You have a bonus to +2 AC while wearing this armor.
60 lbs.
1 27 gp 27 gp Whip of Terror rare Requires attunement.

A Martial Melee weapon. 1d4 slashing damage. Range: 5. Properties: Finesse, Reach, Magic

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The Whip regains 1d3 expended charges daily at dawn.
3 lbs.
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