Lucas' Apothecary
210 year old Human construction, small sized
Location: Port Highbbrook
Owned by: Walterus Lucas
A small half-timbered house with a thatched roof. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Adam Lucas | Housekeeper | 48 | Male | Human | He is an adult human with brown eyes, balding black hair, a clean shaven face, and dark brown skin. |
| Berenger Napor the 2nd | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with amber eyes, short strawberry hair, and light pink skin. |
| Hamon Carney | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with green eyes, dyed strawberry hair in a bun, and light pink skin. |
| Hawys Carney | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with brown eyes, long dark-brown hair with a fringe cut, and medium brown skin. |
| Walterus Lucas | Arch-Druid | 44 | Male | Human | He is an adult human with grey eyes, auburn hair worn in a rounded bowl cut, a clean shaven face, and light pink skin. |
Family Tree
- Walterus Lucas (♂/44) + Adam Lucas nee Peters (♂/48/Walterus' husband)
Items for sale
At this location, items are priced between 82% and 111% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 3 | 54 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 2 | 320 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |