Phentyrar's Local Apothecary
574 year old Halfling construction, small sized
Location: Anchstead
Owned by: Inoda Phentyrar
A historic 3rd Century cob-walled house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Eglanma Phentyrar | Housekeeper | 96 | Female | Elf | She is an adolescent elf with brown eyes, long tied back brown hair, and medium brown skin. |
Inoda Phentyrar | Arch-Druid | 161 | Male | Elf | He is an adult elf with grey eyes, a shaved head, tidy sideburns, and olive skin. |
Melisida Nickelcarter-Haines | Arch-Druid's Apprentice | 16 | Female | Halfling | She is an adolescent halfling with amber eyes, dark-brown hair in a ponytail, and medium brown skin. |
Moscogar Sackgirdle-Gregory | 88 | Male | Halfling | He is an elderly halfling with brown eyes, long flowing silver hair, bushy sideburns, and medium brown skin. | |
Rorima Phentyrar | 1 | Male | Elf | He is an infant elf with grey eyes, wisps of strawberry hair, and golden skin. |
Family Tree
- Inoda Phentyrar nee Briarbyl-Phentyrar (♂/161) + Eglanma Phentyrar nee Halvansern (♀/96/Inoda's wife)
- Rorima Phentyrar (♂/1/Inoda's son)
- Moscogar Sackgirdle-Gregory (♂/88/Inoda's father in-law's grandson)
Items for sale
At this location, items are priced between 91% and 102% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
5 | 49 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 93 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 270 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
2 | 160 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |