Zillah's Best Apothecary
587 year old Human construction, small sized
Location: Telsthorpe
Owned by: Zillah Morgan
The window frames on this half-timbered cottage has been painted white. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Cristiana Morgan | 3 | Female | Human | She is a human child with blue eyes, shoulder-length blond hair, and light pink skin. | |
Gaufridus Morgan | 7 | Male | Human | He is a human child with grey eyes, red hair in braids, and light pink skin. | |
Georgianna Lake | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with brown eyes, long tied back auburn hair, and dark brown skin. |
Ioetta Jacobs | Druid | 33 | Female | Tiefling | She is an adult tiefling with white eyes, very short dyed grey hair, and red skin. She has curved horns. |
Nelson Morgan | Housekeeper | 47 | Male | Human | He is an adult human with blue eyes, blond hair in a mullet, a clean shaven face, and light pink skin. |
Osbert Jacobs | Housekeeper | 40 | Male | Human | He is an adult human with brown eyes, balding black hair, a big bushy moustache, and medium brown skin. |
Willie Jacobs the 2nd | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with grey eyes, long dyed blond hair tied back in a knot, and pale white skin. |
Wydo Jacobs the 2nd | 3 | Male | Tiefling | He is a tiefling child with silver eyes, long black hair with a fringe cut, and plum skin. He has small curved horns. | |
Zillah Morgan | Arch-Druid | 45 | Female | Human | She is an adult human with brown eyes, scruffy black hair, and medium brown skin. |
Family Tree
- Zillah Morgan nee Jacobs (♀/45) + Nelson Morgan (♂/47/Zillah's husband)
- Gaufridus Morgan (♂/7/Zillah's son)
- Cristiana Morgan (♀/3/Zillah's daughter)
- Ioetta Jacobs nee Dugskin (♀/33/Zillah's sister in-law) + Osbert Jacobs (♂/40/Zillah's brother)
- Wydo Jacobs the 2nd (♂/3/Zillah's nephew)
Items for sale
At this location, items are priced between 82% and 118% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 570 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 100 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 150 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
5 | 48 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 88 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 340 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |