Latepush's Magic Trinkets Emporium
797 year old Dwarf construction, small sized
Location: Brecciadeep
Owned by: Thun Latepush
The this small family home was built in an abandoned mineshaft. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dáuith Latepush | 241 | Male | Dwarf | He is an elderly dwarf with blue eyes, short strawberry and grey streaked hair, a big bushy beard, and light pink skin. | |
Dwuin Latepush | Housekeeper | 94 | Male | Dwarf | He is an adult dwarf with amber eyes (behind a pair of spectacles), scruffy red hair, a long beard, and light pink skin. |
Frerur Latepush | 7 | Male | Dwarf | He is a dwarf child with amber eyes, scruffy auburn hair, and olive skin. | |
Kimin Rockleg | Shopkeep's Apprentice | 29 | Male | Dwarf | He is an adolescent dwarf with amber eyes, very short red hair, a full beard, and olive skin. |
Thbur Fairwort | Shopkeep's Apprentice | 48 | Female | Dwarf | She is an adolescent dwarf with green eyes, long tied back blond hair, a full beard tied in two braids, and olive skin. |
Thun Latepush | Shopkeep | 94 | Female | Dwarf | She is an adult dwarf with green eyes, short blond hair, a full beard tied in two braids, and olive skin. |
Family Tree
- Thun Latepush (♀/94) + Dwuin Latepush nee Pewtermark (♂/94/Thun's husband)
- Frerur Latepush (♂/7/Thun's son)
- Dáuith Latepush nee Cleavenoggin (♂/241/Thun's grandfather)
Items for sale
At this location, items are priced between 102% and 110% of their base value.
Available | Price | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 101 - 500 gp | Bag of tricks | uncommon | This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Dmg 154 | |
1 | Negotiable | Giving wrist bands of critters | uncommon | This magical bracer is embossed with the command word, "theory". When spoken by the wearer, up to a dozen nearby small woodland creatures are attracted to the bracer. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After 100 days, the bracer's property stops working. If the bracer finds a new owner that has not owned it before, the property will work again. | |
1 | Negotiable | Light darkvision lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The lute feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | 2 lbs. |
1 | Negotiable | Lucky belt of halfling tongue | uncommon | This leather belt is embossed with runes. When removed you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
1 | Negotiable | Sands of annoying chilling | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. The timer loudly shouts "The secret is disease!" when you use it's property. | |
1 | Negotiable | The humming dice of darkness | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The dice makes a very slight humming sound at all times. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.