Plulutupup's Magic Trinkets Emporium
36 year old Human construction, small sized
Location: Grassingsey
Owned by: Prudence Plulutupup
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dreyer Plulutupup | Scholar | 29 | Male | Otterfolk | He is an adult otterfolk with black eyes and medium brown fur with light brown patches. |
Eveline Newfoot | 6 | Female | Human | She is a human child with grey eyes, very short auburn hair, and light brown skin. | |
Jonathan Newfoot the 2nd | 7 | Male | Human | He is a human child with grey eyes, short curly strawberry hair, and pale white skin. | |
Prudence Plulutupup | Shopkeep | 35 | Female | Human | She is an adult human with brown eyes, long tied back black hair, and dark brown skin. |
Sallie Newfoot | 3 | Female | Human | She is a human child with brown eyes, long curly black hair, and dark brown skin. |
Family Tree
- Prudence Plulutupup nee Buckley (♀/35) + Dreyer Plulutupup (♂/29/Prudence's husband)
- Jonathan Newfoot the 2nd (♂/7/Prudence's son)
- Eveline Newfoot (♀/6/Prudence's daughter)
- Sallie Newfoot (♀/3/Prudence's daughter)
Items for sale
At this location, items are priced between 91% and 98% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | 93 gp | 102 gp | Mithral Chain Shirt | uncommon |
Medium armour. Base AC: 13 + Dex modifier (max 2).
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
20 lbs. |
1 | Negotiable | Over-sized purse of quiet | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The pouch is twice as large as an average pouch. | ||
1 | Negotiable | Sands of lavish darkvision | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | ||
1 | Negotiable | Warm reminiscing lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The lute is warm to the touch. | 2 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.