Plulutupup's Magic Trinkets Emporium
36 year old Human construction, small sized
Location: Grassingsey
Owned by: Prudence Plulutupup
Oiled canvas is pulled tight over a sturdy wooden frame. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dreyer Plulutupup | Scholar | 29 | Male | Otterfolk | He is an adult otterfolk with black eyes and medium brown fur with light brown patches. |
Eveline Newfoot | 6 | Female | Human | She is a human child with grey eyes, very short auburn hair, and light brown skin. | |
Jonathan Newfoot the 2nd | 7 | Male | Human | He is a human child with grey eyes, short curly strawberry hair, and pale white skin. | |
Prudence Plulutupup | Shopkeep | 35 | Female | Human | She is an adult human with brown eyes, long tied back black hair, and dark brown skin. |
Sallie Newfoot | 3 | Female | Human | She is a human child with brown eyes, long curly black hair, and dark brown skin. |
Family Tree
- Prudence Plulutupup nee Buckley (♀/35) + Dreyer Plulutupup (♂/29/Prudence's husband)
- Jonathan Newfoot the 2nd (♂/7/Prudence's son)
- Eveline Newfoot (♀/6/Prudence's daughter)
- Sallie Newfoot (♀/3/Prudence's daughter)
Items for sale
At this location, items are priced between 91% and 98% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Annoying shoe of gender | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The shoe loudly shouts "The secret is literature!" when you use it's property. | ||
1 | Negotiable | Fleek's unreliable book of critters tickets | uncommon | A small leather bound booklet contains 5 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then up to a dozen nearby small woodland creatures are attracted to the tickets. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. When the tickets's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | ||
1 | 20 gp | 22 gp | Lance +1 | uncommon |
A Martial Melee weapon. 1d12
+ 1 piercing damage.
Range: 5.
Properties:
Reach, Special, Magic
You have a +1 bonus to your attack and damage when wielding this Lance. The craftmanship of this weapon identifies it as a masterwork. |
6 lbs. |
1 | Negotiable | The disappearing dice of melody | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the dice. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the dice goes missing the next time it is stowed away. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.