Annais' Local Magic Trinkets Emporium
368 year old Elf construction, small sized
Location: Tinuviir
Owned by: Annais the First
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amrophdir | 13 | Male | Elf | He is an elf child with brown eyes, short black hair, and dark brown skin. | |
| Annais the First | Shopkeep | 230 | Female | Elf | She is an adult elf with amber eyes, black hair in a plait, and black skin. |
| Elemil | Shopkeep's Apprentice | 24 | Male | Elf | He is an adolescent elf with brown eyes, a shaved head, and dark brown skin. |
| Vorophtan the First | Housekeeper | 201 | Male | Elf | He is an adult elf with grey eyes, short auburn hair in a side parting, a clean shaven face, and golden skin. |
Family Tree
- Annais the First (♀/230) + Vorophtan the First (♂/201/Annais' husband)
- Amrophdir (♂/13/Annais' son)
Items for sale
At this location, items are priced between 84% and 119% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Fleek's truthful book of life saving tickets | uncommon | A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the tickets's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | Negotiable | Heavy purse of mana | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The pouch feels unusually heavy, four times the weight of an average pouch. | |
| 1 | Negotiable | Lucky quill of Cockatrice disguise | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
| 1 | Negotiable | Robust amber warming fish | uncommon | A small fish carved of amber. A command word "food" is scratched on the design. If you speak the word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The fish cannot be destroyed by non-magical means. | |
| 1 | 25 gp | 25 gp | Scroll of Create or Destroy Water | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.