Annais' Local Magic Trinkets Emporium
368 year old Elf construction, small sized
Location: Tinuviir
Owned by: Annais the First
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amrophdir | 13 | Male | Elf | He is an elf child with brown eyes, short black hair, and dark brown skin. | |
Annais the First | Shopkeep | 230 | Female | Elf | She is an adult elf with amber eyes, black hair in a plait, and black skin. |
Elemil | Shopkeep's Apprentice | 24 | Male | Elf | He is an adolescent elf with brown eyes, a shaved head, and dark brown skin. |
Vorophtan the First | Housekeeper | 201 | Male | Elf | He is an adult elf with grey eyes, short auburn hair in a side parting, a clean shaven face, and golden skin. |
Family Tree
- Annais the First (♀/230) + Vorophtan the First (♂/201/Annais' husband)
- Amrophdir (♂/13/Annais' son)
Items for sale
At this location, items are priced between 84% and 119% of their base value.
Available | Price | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Negotiable | Pristine melody lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the lute. This property cannot be used again until after a long rest. The lute is in pristine condition. | 2 lbs. |
1 | 501 - 5,000 gp | Ring of the ram | rare |
Requires attunement. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
|
1 | Negotiable | The poisonous wizard's hat of truesight | uncommon | This wizard's hat has it's command word "bird" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the hat's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
1 | Negotiable | The subtle dice of navigation | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The dice is hidden from detect magic. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.