Garcia's Magic Trinkets Emporium

173 year old Human construction, medium sized

Location: Bridlingstable

Owned by: Jay Garcia

The wooden beams on this 7th Century home are painted silver. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Carl Steel the 2nd Shopkeep's Apprentice 13 Male Human He is an adolescent human with brown eyes, long curly black hair, and dark brown skin.
Jasper York Shopkeep's Apprentice 14 Male Human He is an adolescent human with amber eyes, very short auburn hair, and olive skin.
Jay Garcia Shopkeep 38 Male Human He is an adult human with amber eyes, scruffy auburn hair, a clean shaven face, and medium brown skin.
Maria Garcia Housekeeper 42 Female Human She is an adult human with brown eyes, dyed auburn hair in a mohawk, and medium brown skin.
Mona Garcia Housekeeper 30 Female Human She is an adult human with amber eyes, dark-brown hair in a plait, and light brown skin.
Salomon Steel Shopkeep's Apprentice 12 Male Human He is an adolescent human with brown eyes, short curly black hair, and dark brown skin.
Sue Garcia the 2nd 1 Female Human She is an infant human with amber eyes, scruffy dark-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 116% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Annoying wrist bands of blink uncommon This magical bracer is embossed with the command word, "law". When spoken by the wearer, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The bracer loudly shouts "The secret is law!" when you use it's property.
1 Negotiable Book of mana elvish poetry uncommon A book containing poetry written in elvish. If you read one of the poems aloud, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest.
1 Negotiable Concealable pebble of kobold tongue uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you can speak and understand kobold for the next day. This property cannot be used again until after a long rest. When the pebble is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 170 gp 152 gp Crossbow, hand +1 uncommon A Martial Ranged weapon. 1d6 + 1 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading, Magic

You have a +1 bonus to your attack and damage when wielding this Crossbow, hand.
The craftmanship of this weapon identifies it as a masterwork.
3 lbs.
1 Negotiable Lucky glove of darkness uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Marlon's dull symbol of darkvision uncommon A holy symbol of Marlon. In order to use the symbol, you must be a follower of Marlon and have visited a shrine or temple to Marlon in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Marlon smiles upon you. Then you gain darkvision for 1 hour. This property cannot be used again until after a long rest. This symbol seems boring somehow.
1 Negotiable Over-sized crown of the quiet king uncommon A smooth silver band, when placed upon the head it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The crown is twice as large as an average crown.
1 Negotiable Robust fortune lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The lute cannot be destroyed by non-magical means. 2 lbs.
1 Negotiable Sands of warm glowing uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. The timer is warm to the touch.
1 Negotiable The small dice of gender uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. The dice is half the size of a typical dice.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
Send Feedback