Hephzibah's Emporium
14 year old Human construction, medium sized
Location: Bridlingstable
Owned by: Hephzibah Steel
A brick walled house, just finished. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Eustacius Steel | 11 | Male | Human | He is a human child with blue eyes, short light-brown hair, and olive skin. | |
| Hephzibah Steel | Shopkeep | 43 | Female | Human | She is an adult human with one blue eye (her right is closed and scarred), short dyed red hair, and light pink skin. |
| Thebaldus Steel | 10 | Male | Human | He is a human child with green eyes, scruffy light-brown hair, and light brown skin. |
Family Tree
- Hephzibah Steel (♀/43)
- Eustacius Steel (♂/11/Hephzibah's son)
- Thebaldus Steel (♂/10/Hephzibah's son)
Items for sale
At this location, items are priced between 88% and 115% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 46 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 25 gp | 25 gp | Book | A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). | 5 lbs. |
| 4 | 1 gp | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 3 | 23 gp | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 2 | 21 gp | 20 gp | Orb | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 3 lbs. |
| 1 | 5 cp | 5 cp | Piton | ¼ lb. | |
| 2 | 93 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 2 | 2 gp 3 sp | 2 gp | Shovel | 5 lbs. | |
| 2 | 6 cp | 5 cp | Signal whistle |