Galdorim's Arcane Magic Trinkets Emporium

792 year old Elf construction, small sized

Location: Indeir

Owned by: Galdorim the Second

A small hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amaredril Shopkeep's Apprentice 49 Female Elf She is an adolescent elf with hazel eyes, scruffy dark-brown hair, and medium brown skin.
Aredeth the Third 13 Female Elf She is an elf child with grey eyes, blond hair in a pigtails, and light pink skin.
Aredhril Housekeeper 461 Female Elf She is an adult elf with brown eyes, scruffy dyed white hair, and black skin.
Aredhwenrda the Second Housekeeper 301 Female Elf She is an adult elf with grey eyes, dyed dark-brown hair in braids, and light brown skin.
Argoin Housekeeper 428 Male Elf He is an adult elf with blue eyes, scruffy dyed black hair, a clean shaven face, and light brown skin.
Eldamo the First Housekeeper 278 Male Elf He is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, a clean shaven face, and light pink skin.
Fingolodhleg Housekeeper 428 Male Elf He is an adult elf with grey eyes, blond and grey streaked hair in a bun, a clean shaven face, and light pink skin.
Galdorim the Second Shopkeep 560 Male Elf He is an elderly elf with grey eyes, very short grey hair, stubble, and light pink skin.
Indoil Shopkeep's Apprentice 29 Male Elf He is an adolescent elf with brown eyes, short curly dyed red hair, and medium brown skin.
Morweri Shopkeep's Assistant 426 Female Elf She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin.
Rielin Shopkeep's Assistant 424 Female Elf She is an adult elf with hazel eyes, long tied back black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 111% of their base value.

Available Price Value Item Rarity Description Weight
1 Negotiable Candle of dull critters uncommon This magical candle can be lit for a total of 9 minutes before it burns down. When lit and left burning for at least 1 minute, up to a dozen nearby small woodland creatures are attracted to the candle. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. This candle seems boring somehow.
1 Negotiable Cold belt of awareness uncommon This leather belt is embossed with runes. When removed you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The belt is cold to the touch.
1 Negotiable Concealable shoe of life saving uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the shoe is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Death Dog figurehead of pristine knock uncommon A ship's figurehead in the shape of a Death Dog. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Death Dog figurehead attached, if you concentrate your mind, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The figurehead is in pristine condition.
1 Negotiable Fleek's annoying book of reminiscing tickets uncommon A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The tickets loudly shouts "The secret is society!" when you use it's property.
1 Negotiable Humming cup of truesight uncommon This simple wooden cup appears completely unremarkable. When drunk from, you gain truesight for 1 minute. This property cannot be used again until after a long rest. The cup makes a very slight humming sound at all times.
1 27 gp 32 gp Morningstar +1 uncommon A Martial Melee weapon. 1d8 + 1 piercing damage. Range: 5. Properties: Magic

You have a +1 bonus to your attack and damage when wielding this Morningstar.
The craftmanship of this weapon identifies it as a masterwork.
4 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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