Longbody-Atwood's Apothecary
51 year old Human construction, medium sized
Location: Maistead
Owned by: Phyllis Longbody-Atwood
The window frames on this half-timbered cottage has been painted silver. The building has a creeping vine with blooming cyan flowers. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dennis Atwood | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, short curly black hair, and dark brown skin. |
Habaccuhar Longbody-Atwood | Housekeeper | 49 | Male | Longfoot | He is an adult longfoot with brown eyes, dyed brown hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin. |
Isabelle Longbody-Atwood | Housekeeper | 22 | Female | Human | She is an adult human with grey eyes, long flowing red hair, and light pink skin. |
Lavina Chamberlain | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with brown eyes, black hair in a ponytail, and medium brown skin. |
Nell Pleanpup | Housekeeper | 27 | Female | Human | She is an adult human with grey eyes, dyed black hair in a ponytail, and light pink skin. |
Phyllis Longbody-Atwood | Arch-Druid | 49 | Female | Human | She is an adult human with amber eyes, long curly blond and grey streaked hair, and light pink skin. |
Wiemeek Pleanpup | Housekeeper | 27 | Male | Otterfolk | He is an adult otterfolk with grey eyes and medium brown fur with white stripes. |
Family Tree
- Phyllis Longbody-Atwood nee Longbody (♀/49) + Habaccuhar Longbody-Atwood nee Atwood (♂/49/Phyllis' husband)
- Nell Pleanpup nee Longbody-Atwood (♀/27/Phyllis' daughter) + Wiemeek Pleanpup (♂/27/Phyllis' son in-law)
- Isabelle Longbody-Atwood (♀/22/Phyllis' daughter)
Items for sale
At this location, items are priced between 84% and 97% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 170 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 1,800 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 230 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
4 | 42 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 420 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
1 | 90 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 430 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |