Serkand's Potionmaker
247 year old Orc construction, small sized
Location: Hockblurg's Place
Owned by: Serkand
This 6th Century clay hut has wooden roof painted tan. A Gorgon head hangs on a wall. The dwelling also serves as a Potionmaker.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Dergmut | Master Druid's Apprentice | 9 | Male | Orc | He is an adolescent orc with grey eyes, short dark-brown hair in a side parting, and medium green skin. |
Didagrh Junior | Housekeeper | 27 | Female | Orc | She is an adult orc with grey eyes, light-brown hair in a pigtails, and brown skin. |
Fergvol | Druid | 21 | Female | Orc | She is an adult orc with grey eyes, long dark-brown and grey streaked hair with a fringe cut, and dark green skin. |
Forgdunk | Housekeeper | 29 | Male | Orc | He is an adult orc with black eyes, brown hair in a bun, a clean shaven face, and dark green skin. |
Gloorrurt | Housekeeper | 33 | Female | Orc | She is an adult orc with black eyes, scruffy light-brown hair, and light green skin. |
Kandlol | 1 | Male | Orc | He is an infant orc with grey eyes, wisps of black hair, and dark green skin. | |
Narnwor | Master Druid's Apprentice | 7 | Male | Goblin | He is an adolescent goblin with yellow eyes, a shaved head, and medium green skin. |
Ritreg | Housekeeper | 22 | Male | Orc | He is an adult orc with grey eyes, balding dark-brown hair, a clean shaven face, and dark green skin. |
Serkand | Master Druid | 32 | Male | Orc | He is an adult orc with black eyes, black and grey streaked hair in braids, a clean shaven face, and dark green skin. |
Family Tree
- Serkand (♂/32) + Gloorrurt (♀/33/Serkand's wife)
- Ritreg (♂/22/Serkand's step-son) + Didagrh Junior (♀/27/Serkand's step-son's wife)
- Kandlol (♂/1/Serkand's step-grandson)
- Forgdunk (♂/29/Serkand's brother) + Fergvol (♀/21/Serkand's sister in-law)
Items for sale
At this location, items are priced between 93% and 100% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 190 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 480 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 250 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 96 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |