Kargot's Best Potionmaker
286 year old Orc construction, small sized
Location: Camp Narnhurk
Owned by: Kargot
This historic 6th Century flint and lime hut in in need of repair. A Merrow head hangs on a wall. The dwelling also serves as a Potionmaker.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Betmut | 0 | Male | Goblin | He is an infant goblin with yellow eyes, wisps of red hair, and light green skin. | |
Dorpuu Junior | 4 | Female | Orc | She is an orc child with grey eyes, long curly auburn hair, and medium green skin. | |
Geettut Junior | Housekeeper | 19 | Female | Orc | She is an adult orc with black eyes, long tied back dark-brown hair, and medium green skin. |
Gerab | Master Druid's Apprentice | 13 | Male | Human | He is an adolescent human with hazel eyes, long flowing light-brown hair, and medium brown skin. |
Kargot | Master Druid | 27 | Female | Goblin | She is an adult goblin with one orange eye (her right is covered by an eye-patch), dyed brown hair in a bun, and dark green skin. |
Karrab | Druid | 19 | Male | Orc | He is an adult orc with grey eyes, red hair in a bun, a big bushy beard, and grey skin. |
Kimkun | 2 | Female | Orc | She is an infant orc with grey eyes, a bald head, and grey skin. | |
Wormang | 38 | Female | Orc | She is an elderly orc with one black eye (her left is covered by an eye-patch), short curly grey hair, and grey skin. |
Family Tree
- Kargot (♀/27)
- Wormang (♀/38/Kargot's aunt)
- Karrab (♂/19/Kargot's half-brother) + Geettut Junior (♀/19/Kargot's sister in-law)
- Dorpuu Junior (♀/4/Kargot's niece)
- Kimkun (♀/2/Kargot's niece)
- Betmut (♂/0/Kargot's nephew)
Items for sale
At this location, items are priced between 86% and 89% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 430 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 430 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 43 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 87 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |