Induiari's Magic Trinkets Emporium

801 year old Elf construction, small sized

Location: Elebnna

Owned by: Induiari Induiwen Hade

The window frames on this half-timbered cottage has been painted olive. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Edhelhel Vardanewen Haan Housekeeper 324 Female Elf She is an adult elf with brown eyes, short black hair, and dark brown skin.
Edhwde Celedhal Aluiantihur Housekeeper 449 Female Elf She is an adult elf with grey eyes, dyed brown hair in a ponytail, and grey skin.
Eglith Curuon Elarydre Housekeeper 374 Male Elf He is an adult elf with brown eyes, a bald head, a clean shaven face, and black skin.
Felaon Narain Shopkeep's Apprentice 95 Male Elf He is an adolescent elf with grey eyes, auburn hair in a bun, and golden skin.
Gildny Iliattle Shopkeep's Apprentice 36 Male Elf He is an adolescent elf with grey eyes, short blond hair, and light pink skin.
Indisiel Nimlain Haan 585 Female Elf She is an elderly elf with blue eyes, dyed red hair in a plait, and light pink skin.
Induiari Induiwen Hade Shopkeep 513 Female Elf She is an adult elf with grey eyes, long curly strawberry hair, and grey skin.
Orodhor Orophe Elarydre Shopkeep's Assistant 446 Male Elf He is an adult elf with brown eyes, long dyed black hair with a fringe cut, a neat moustache, and dark brown skin.
Tinuvina Durotsar Housekeeper 298 Female Elf She is an adult elf with hazel eyes, long tied back brown hair, and dark brown skin.
Varddal Durotsar Shopkeep's Apprentice 40 Female Elf She is an adolescent elf with grey eyes, dark-brown hair in braids, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 100% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Cursed cup of melody uncommon This simple wooden cup appears completely unremarkable. When drunk from, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the cup. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Light quill of knock uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The feather feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 13 gp 15 gp Scroll of Guidance common A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
1 Negotiable Small warming chalk uncommon This stick of white chalk comes with an attached label bearing it's command word, "meat". The stick is long enough to write "meat" 9 times. When you use the stick to write the command word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The chalk is half the size of a typical chalk.
1 Negotiable The lucky dice of darkness uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 Negotiable Truthful fireworks of mana uncommon A bundle of 4 fireworks. When a firework is lit and allowed to explode, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. After using the firework's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Unreliable book of reminiscing orcish poetry uncommon A book containing poetry written in orcish. If you read one of the poems aloud, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. When the book's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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