Induiari's Magic Trinkets Emporium

801 year old Elf construction, small sized

Location: Elebnna

Owned by: Induiari Induiwen Hade

The window frames on this half-timbered cottage has been painted olive. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Edhelhel Vardanewen Haan Housekeeper 324 Female Elf She is an adult elf with brown eyes, short black hair, and dark brown skin.
Edhwde Celedhal Aluiantihur Housekeeper 449 Female Elf She is an adult elf with grey eyes, dyed brown hair in a ponytail, and grey skin.
Eglith Curuon Elarydre Housekeeper 374 Male Elf He is an adult elf with brown eyes, a bald head, a clean shaven face, and black skin.
Felaon Narain Shopkeep's Apprentice 95 Male Elf He is an adolescent elf with grey eyes, auburn hair in a bun, and golden skin.
Gildny Iliattle Shopkeep's Apprentice 36 Male Elf He is an adolescent elf with grey eyes, short blond hair, and light pink skin.
Indisiel Nimlain Haan 585 Female Elf She is an elderly elf with blue eyes, dyed red hair in a plait, and light pink skin.
Induiari Induiwen Hade Shopkeep 513 Female Elf She is an adult elf with grey eyes, long curly strawberry hair, and grey skin.
Orodhor Orophe Elarydre Shopkeep's Assistant 446 Male Elf He is an adult elf with brown eyes, long dyed black hair with a fringe cut, a neat moustache, and dark brown skin.
Tinuvina Durotsar Housekeeper 298 Female Elf She is an adult elf with hazel eyes, long tied back brown hair, and dark brown skin.
Varddal Durotsar Shopkeep's Apprentice 40 Female Elf She is an adolescent elf with grey eyes, dark-brown hair in braids, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 100% of their base value.

Available Price Item Rarity Description
1 Negotiable Crown of the life saving king uncommon A smooth silver band, when placed upon the head the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest.
1 Negotiable Fleek's heavy book of quiet tickets uncommon A small leather bound booklet contains 7 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. The tickets feels unusually heavy, four times the weight of an average tickets.
1 501 - 5,000 gp Quaal’s feather token rare This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The GM chooses the kind of token or determines it randomly. 01-20 Anchor, 21-35 Bird, 36-50 Fan, 51-65 Swan boat, 66-90 Tree, 91-00 Whip. Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can't be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears. Bird. You can use an action to toss the token 5 feet into the air. The token disappears and an enormous, multicolored bird takes its place. The bird has the statistics of a roc, but it obeys your simple commands and can't attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after flying its maximum distance for a day or if it drops to 0 hit points. You can dismiss the bird as an action. Fan. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action. Swan Boat. You can use an action to touch the token to a body of water at least 60 feet in diameter. The token disappears, and a 50-foot-long, 20-foot- wide boat shaped like a swan takes its place. The boat is self-propelled and moves across water at a speed of 6 miles per hour. You can use an action while on the boat to command it to move or to turn up to 90 degrees. The boat can carry up to thirty-two Medium or smaller creatures. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. The boat remains for 24 hours and then disappears. You can dismiss the boat as an action. Tree. You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip takes its place. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6+5 force damage. As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.
1 Negotiable The dull wizard's hat of calming uncommon This wizard's hat has it's command word "exam" stitched on a label on the inside. When worn by a wizard, if you speak the command word, you feel at peace. This property cannot be used again until after a long rest. This hat seems boring somehow.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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