Lelipup's Elucidated Magic Trinkets Emporium
785 year old Otterfolk construction, small sized
Location: Plyden
Owned by: Fulutu Lelipup
Located away from the water line, this small Den shares it's access to the water with other families. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Dereep | 0 | Male | Otterfolk | He is an infant otterfolk with black eyes and medium brown fur with dark brown spots. | |
| Fleameek | Shopkeep's Assistant | 31 | Male | Otterfolk | He is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with light brown fur on their feet. |
| Fleetu Fulutupup | Housekeeper | 27 | Female | Otterfolk | She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet. |
| Flere | 0 | Female | Otterfolk | She is an infant otterfolk with grey eyes and medium brown fur with white fur on their face and chest. | |
| Fulutu Lelipup | Shopkeep | 49 | Female | Otterfolk | She is an elderly otterfolk with grey eyes and medium brown fur with white fur on their feet. |
| Joore | Shopkeep's Assistant | 25 | Female | Otterfolk | She is an adult otterfolk with black eyes and medium brown fur with white spots. |
| Kheameek | 4 | Male | Otterfolk | He is an otterfolk child with grey eyes and medium brown fur with white fur on their face and chest. | |
| Kulur | Shopkeep's Apprentice | 7 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and grey fur with light brown fur on their face and chest. |
| Moola Fleetupup | 0 | Female | Otterfolk | She is an infant otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest. | |
| Pleep | Shopkeep's Apprentice | 9 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and dark brown fur with light brown stripes. |
| Rheerup | 2 | Male | Otterfolk | He is an otterfolk child with black eyes and light brown fur with white spots. | |
| Seyelo Fulutupup | Housekeeper | 23 | Male | Otterfolk | He is an adult otterfolk with grey eyes and medium brown fur with white fur on their face and chest. |
| Shreyetee Fleetupup | 2 | Female | Otterfolk | She is an otterfolk child with grey eyes and grey fur with light brown fur on their feet. | |
| Shrien Fulutupup | Shopkeep's Assistant | 20 | Female | Otterfolk | She is an adult otterfolk with grey eyes (the right of which is glass) and white fur with black fur on their face and chest. |
| Tieli Fleetupup | 4 | Female | Otterfolk | She is an otterfolk child with grey eyes and grey fur with light brown fur on their feet. | |
| Wooreep Kerupup | Shopkeep's Apprentice | 8 | Male | Otterfolk | He is an adolescent otterfolk with grey eyes and dark brown fur with white fur on their face. |
| Zulumeek Fleetupup | 4 | Male | Otterfolk | He is an otterfolk child with grey eyes and medium brown fur with light brown fur on their face and chest. |
Family Tree
- Fulutu Lelipup (♀/49)
- Fleetu Fulutupup (♀/27/Fulutu's daughter) + Fleameek (♂/31/Fulutu's son in-law)
- Zulumeek Fleetupup (♂/4/Fulutu's grandson)
- Tieli Fleetupup (♀/4/Fulutu's granddaughter)
- Shreyetee Fleetupup (♀/2/Fulutu's granddaughter)
- Moola Fleetupup (♀/0/Fulutu's granddaughter)
- Seyelo Fulutupup (♂/23/Fulutu's son) + Joore (♀/25/Fulutu's daughter in-law)
- Kheameek (♂/4/Fulutu's grandson)
- Rheerup (♂/2/Fulutu's grandson)
- Dereep (♂/0/Fulutu's grandson)
- Flere (♀/0/Fulutu's granddaughter)
- Shrien Fulutupup (♀/20/Fulutu's daughter)
Items for sale
At this location, items are priced between 96% and 114% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Cold silver Worg disguise penny | uncommon | This silver penny has the crest of Broaye on one side, and is blank on the other. When you flip it, a magical illusion disguises you as a Worg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The coin is cold to the touch. | |
| 1 | Negotiable | Giving shoe of soothing | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After 100 days, the shoe's property stops working. If the shoe finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | Sands of robust calming | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you feel at peace. This property cannot be used again until after a long rest. The timer cannot be destroyed by non-magical means. | |
| 1 | 25 gp | 25 gp | Scroll of Illusory Script | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
| 1 | Negotiable | The pristine duck of darkvision | uncommon | A duck made of cloth and leather. When squeezed, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The duck is in pristine condition. | |
| 1 | Negotiable | Truthful glove of fortune | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. After using the glove's property you cannot tell a deliberate lie for 1 hour. | |
| 1 | Negotiable | Warm wand of elvish tongue | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you can speak and understand elvish for the next day. This property cannot be used again until after a long rest. The wand is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.