Amos' Arcane Apothecary

800 year old Human construction, medium sized

Location: Camberstable

Owned by: Amos Eddy

The wooden beams on this 1st Century home are painted turquoise. The furniture is elaborate and well kept. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Albert Pate the 2nd Arch-Druid's Apprentice 16 Male Human He is an adolescent human with brown eyes, short black hair in a side parting, and dark brown skin.
Amos Eddy Arch-Druid 55 Male Human He is an elderly human with amber eyes, a grey quiff, a clean shaven face, and olive skin.
Chester Ferguson Arch-Druid's Apprentice 15 Male Human He is an adolescent human with amber eyes, dyed strawberry hair in braids, and medium brown skin.
Grace Canady Housekeeper 35 Female Human She is an adult human with amber eyes, long flowing auburn hair, and olive skin.
Guy Canady Druid 34 Male Human He is an adult human with brown eyes, balding dark-brown hair, a clean shaven face, and medium brown skin.
Olga Eddy 54 Female Human She is an elderly human with amber eyes, white hair in a ponytail, and olive skin.
Osbert Hitchcock-Horn the 2nd Arch-Druid's Apprentice 18 Male Human He is an adolescent human with green eyes, very short light-brown hair, and olive skin.
Queenie Canady 8 Female Human She is a human child with amber eyes, shoulder-length auburn hair, and olive skin.
Raymond Canady the 2nd 8 Male Human He is a human child with amber eyes, scruffy light-brown hair, and olive skin.
Redvers Hitchcock Arch-Druid's Apprentice 18 Male Human He is an adolescent human with brown eyes, a shaved head, and medium brown skin.
Symon Eddy Housekeeper 44 Male Human He is an adult human with amber eyes, auburn hair in a ponytail, a clean shaven face, and olive skin.
Winston Canady 5 Male Human He is a human child with amber eyes, shoulder-length auburn hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 108% of their base value.

Available Price Value Item Rarity Description
1 290 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 2,100 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 530 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 49 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 320 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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